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da9d110d5b
This patch does not appear to be doing anything useful, and may hide errors. Currently, the save logic does not run through this path either so it did not do anything. Additionally, properly implement support for handling RegionFileSizeException in Moonrise.
33 lines
2.2 KiB
Diff
33 lines
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 12 Sep 2018 21:12:57 -0400
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Subject: [PATCH] Prevent mob spawning from loading/generating chunks
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also prevents if out of world border bounds
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diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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index 5a0ea71dc39c582ef6c843dc0532adb04ba120ce..c826bd20d1ba32ebb9069737ede88e122294ea7a 100644
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--- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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+++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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@@ -185,9 +185,9 @@ public final class NaturalSpawner {
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StructureManager structuremanager = world.structureManager();
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ChunkGenerator chunkgenerator = world.getChunkSource().getGenerator();
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int i = pos.getY();
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- BlockState iblockdata = chunk.getBlockState(pos);
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+ BlockState iblockdata = world.getBlockStateIfLoadedAndInBounds(pos); // Paper - don't load chunks for mob spawn
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- if (!iblockdata.isRedstoneConductor(chunk, pos)) {
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+ if (iblockdata != null && !iblockdata.isRedstoneConductor(chunk, pos)) { // Paper - don't load chunks for mob spawn
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BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
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int j = 0;
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int k = 0;
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@@ -216,7 +216,7 @@ public final class NaturalSpawner {
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if (entityhuman != null) {
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double d2 = entityhuman.distanceToSqr(d0, (double) i, d1);
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- if (NaturalSpawner.isRightDistanceToPlayerAndSpawnPoint(world, chunk, blockposition_mutableblockposition, d2)) {
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+ if (world.isLoadedAndInBounds(blockposition_mutableblockposition) && NaturalSpawner.isRightDistanceToPlayerAndSpawnPoint(world, chunk, blockposition_mutableblockposition, d2)) { // Paper - don't load chunks for mob spawn
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if (biomesettingsmobs_c == null) {
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Optional<MobSpawnSettings.SpawnerData> optional = NaturalSpawner.getRandomSpawnMobAt(world, structuremanager, chunkgenerator, group, world.random, blockposition_mutableblockposition);
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