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da9d110d5b
This patch does not appear to be doing anything useful, and may hide errors. Currently, the save logic does not run through this path either so it did not do anything. Additionally, properly implement support for handling RegionFileSizeException in Moonrise.
49 lines
2.7 KiB
Diff
49 lines
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <nassim@njahnke.dev>
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Date: Wed, 30 Oct 2024 13:51:54 +0100
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Subject: [PATCH] Fix item EAR ticks
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Item entities only have their gravity ticked every 4 ticks when on ground.
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Fix that and also remove Spigot's arbitrary tick skipping. It's a terribly
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cheap way of getting extra performance that doesn't really work at all.
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diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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index 75ebf09777e19645eee296a9edabac39c858ffb9..c21fa55c62d97d9511e41a1e313e904330a6eee6 100644
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--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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@@ -175,7 +175,7 @@ public class ItemEntity extends Entity implements TraceableEntity {
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}
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}
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- if (!this.onGround() || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) {
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+ if (!this.onGround() || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) { // Paper - Diff on change; ActivationRange immunity
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this.move(MoverType.SELF, this.getDeltaMovement());
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this.applyEffectsFromBlocks();
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float f = 0.98F;
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diff --git a/src/main/java/org/spigotmc/ActivationRange.java b/src/main/java/org/spigotmc/ActivationRange.java
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index 3184090cfa1ce6ec01686a7651be01cff49f5951..34297951d33242237af578d5ffc2e314c1e594f1 100644
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--- a/src/main/java/org/spigotmc/ActivationRange.java
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+++ b/src/main/java/org/spigotmc/ActivationRange.java
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@@ -234,7 +234,7 @@ public class ActivationRange
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public static boolean checkIfActive(Entity entity)
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{
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// Never safe to skip fireworks or item gravity
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- if (entity instanceof FireworkRocketEntity || (entity instanceof ItemEntity && (entity.tickCount + entity.getId() + 1) % 4 == 0)) {
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+ if (entity instanceof FireworkRocketEntity || (entity instanceof ItemEntity && (entity.tickCount + entity.getId()) % 4 == 0)) { // Paper - Needed for item gravity, see ItemEntity tick
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return true;
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}
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@@ -253,11 +253,8 @@ public class ActivationRange
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}
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isActive = true;
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}
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- // Add a little performance juice to active entities. Skip 1/4 if not immune.
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- } else if ( !entity.defaultActivationState && entity.tickCount % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) )
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- {
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- isActive = false;
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}
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+ // Paper - remove dumb tick skipping for active entities
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return isActive;
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}
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}
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