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da9d110d5b
This patch does not appear to be doing anything useful, and may hide errors. Currently, the save logic does not run through this path either so it did not do anything. Additionally, properly implement support for handling RegionFileSizeException in Moonrise.
23 lines
1.6 KiB
Diff
23 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: chickeneer <emcchickeneer@gmail.com>
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Date: Tue, 17 Mar 2020 14:18:50 -0500
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Subject: [PATCH] Do not allow Vexes to load chunks
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diff --git a/src/main/java/net/minecraft/world/entity/monster/Vex.java b/src/main/java/net/minecraft/world/entity/monster/Vex.java
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index 1a5a61f3c6587992acadc83d5dff97ae2fe53235..183a33b7d666d652b455baa7e8339e9c4a870a58 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/Vex.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/Vex.java
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@@ -354,7 +354,10 @@ public class Vex extends Monster implements TraceableEntity {
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for (int i = 0; i < 3; ++i) {
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BlockPos blockposition1 = blockposition.offset(Vex.this.random.nextInt(15) - 7, Vex.this.random.nextInt(11) - 5, Vex.this.random.nextInt(15) - 7);
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- if (Vex.this.level().isEmptyBlock(blockposition1)) {
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+ // Paper start - Don't load chunks
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+ final net.minecraft.world.level.block.state.BlockState blockState = Vex.this.level().getBlockStateIfLoaded(blockposition1);
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+ if (blockState != null && blockState.isAir()) {
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+ // Paper end - Don't load chunks
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Vex.this.moveControl.setWantedPosition((double) blockposition1.getX() + 0.5D, (double) blockposition1.getY() + 0.5D, (double) blockposition1.getZ() + 0.5D, 0.25D);
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if (Vex.this.getTarget() == null) {
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Vex.this.getLookControl().setLookAt((double) blockposition1.getX() + 0.5D, (double) blockposition1.getY() + 0.5D, (double) blockposition1.getZ() + 0.5D, 180.0F, 20.0F);
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