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da9d110d5b
This patch does not appear to be doing anything useful, and may hide errors. Currently, the save logic does not run through this path either so it did not do anything. Additionally, properly implement support for handling RegionFileSizeException in Moonrise.
120 lines
6.9 KiB
Diff
120 lines
6.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: 2277 <38501234+2277@users.noreply.github.com>
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Date: Tue, 31 Mar 2020 10:33:55 +0100
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Subject: [PATCH] Move player to spawn point if spawn in unloaded world
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If the playerdata contains an invalid world (missing, unloaded, invalid,
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etc.), spawn the player at the spawn point of the main world.
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Co-authored-by: Wyatt Childers <wchilders@nearce.com>
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Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index ac5725230b04bc1a333863e251fe86580f909ea9..54de4e701adea123c0fdfb5787e951699305bb81 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -197,6 +197,7 @@ public abstract class PlayerList {
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}
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Optional<CompoundTag> optional = this.load(player); // CraftBukkit - decompile error
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+ ResourceKey<Level> resourcekey = null; // Paper
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// CraftBukkit start - Better rename detection
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if (optional.isPresent()) {
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CompoundTag nbttagcompound = optional.get();
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@@ -206,19 +207,47 @@ public abstract class PlayerList {
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}
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}
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// CraftBukkit end
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- ResourceKey<Level> resourcekey = (ResourceKey) optional.flatMap((nbttagcompound) -> {
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+ // Paper start - move logic in Entity to here, to use bukkit supplied world UUID & reset to main world spawn if no valid world is found
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+ boolean[] invalidPlayerWorld = {false};
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+ bukkitData: if (optional.isPresent()) {
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+ // The main way for bukkit worlds to store the world is the world UUID despite mojang adding custom worlds
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+ final org.bukkit.World bWorld;
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+ if (optional.get().contains("WorldUUIDMost") && optional.get().contains("WorldUUIDLeast")) {
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+ bWorld = org.bukkit.Bukkit.getServer().getWorld(new UUID(optional.get().getLong("WorldUUIDMost"), optional.get().getLong("WorldUUIDLeast")));
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+ } else if (optional.get().contains("world", net.minecraft.nbt.Tag.TAG_STRING)) { // Paper - legacy bukkit world name
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+ bWorld = org.bukkit.Bukkit.getServer().getWorld(optional.get().getString("world"));
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+ } else {
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+ break bukkitData; // if neither of the bukkit data points exist, proceed to the vanilla migration section
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+ }
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+ if (bWorld != null) {
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+ resourcekey = ((CraftWorld) bWorld).getHandle().dimension();
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+ } else {
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+ resourcekey = Level.OVERWORLD;
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+ invalidPlayerWorld[0] = true;
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+ }
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+ }
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+ if (resourcekey == null) { // only run the vanilla logic if we haven't found a world from the bukkit data
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+ // Below is the vanilla way of getting the dimension, this is for migration from vanilla servers
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+ resourcekey = optional.flatMap((nbttagcompound) -> {
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+ // Paper end
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DataResult<ResourceKey<Level>> dataresult = DimensionType.parseLegacy(new Dynamic(NbtOps.INSTANCE, nbttagcompound.get("Dimension"))); // CraftBukkit - decompile error
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Logger logger = PlayerList.LOGGER;
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Objects.requireNonNull(logger);
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- return dataresult.resultOrPartial(logger::error);
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- }).orElse(player.serverLevel().dimension()); // CraftBukkit - SPIGOT-7507: If no dimension, fall back to existing dimension loaded from "WorldUUID", which in turn defaults to World.OVERWORLD
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+ // Paper start - reset to main world spawn if no valid world is found
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+ final Optional<ResourceKey<Level>> result = dataresult.resultOrPartial(logger::error);
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+ invalidPlayerWorld[0] = result.isEmpty();
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+ return result;
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+ }).orElse(Level.OVERWORLD); // Paper - revert to vanilla default main world, this isn't an "invalid world" since no player data existed
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+ }
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+ // Paper end
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ServerLevel worldserver = this.server.getLevel(resourcekey);
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ServerLevel worldserver1;
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if (worldserver == null) {
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PlayerList.LOGGER.warn("Unknown respawn dimension {}, defaulting to overworld", resourcekey);
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worldserver1 = this.server.overworld();
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+ invalidPlayerWorld[0] = true; // Paper - reset to main world if no world with parsed value is found
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} else {
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worldserver1 = worldserver;
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}
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@@ -226,6 +255,10 @@ public abstract class PlayerList {
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// Paper start - Entity#getEntitySpawnReason
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if (optional.isEmpty()) {
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player.spawnReason = org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT; // set Player SpawnReason to DEFAULT on first login
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+ // Paper start - reset to main world spawn if first spawn or invalid world
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+ }
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+ if (optional.isEmpty() || invalidPlayerWorld[0]) {
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+ // Paper end - reset to main world spawn if first spawn or invalid world
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player.moveTo(player.adjustSpawnLocation(worldserver1, worldserver1.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F);
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}
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// Paper end - Entity#getEntitySpawnReason
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 8cea6fccdea8965e372983ab3cf8ba61911e439f..dce9bdf371ebbfd4407ac7ca940df29777384232 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -2503,27 +2503,8 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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}
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// CraftBukkit end
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- // CraftBukkit start - Reset world
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- if (this instanceof ServerPlayer) {
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- Server server = Bukkit.getServer();
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- org.bukkit.World bworld = null;
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-
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- // TODO: Remove World related checks, replaced with WorldUID
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- String worldName = nbt.getString("world");
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-
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- if (nbt.contains("WorldUUIDMost") && nbt.contains("WorldUUIDLeast")) {
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- UUID uid = new UUID(nbt.getLong("WorldUUIDMost"), nbt.getLong("WorldUUIDLeast"));
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- bworld = server.getWorld(uid);
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- } else {
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- bworld = server.getWorld(worldName);
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- }
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-
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- if (bworld == null) {
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- bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getLevel(Level.OVERWORLD).getWorld();
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- }
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-
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- ((ServerPlayer) this).setLevel(bworld == null ? null : ((CraftWorld) bworld).getHandle());
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- }
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+ // CraftBukkit start
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+ // Paper - move world parsing/loading to PlayerList#placeNewPlayer
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this.getBukkitEntity().readBukkitValues(nbt);
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if (nbt.contains("Bukkit.invisible")) {
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boolean bukkitInvisible = nbt.getBoolean("Bukkit.invisible");
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