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da9d110d5b
This patch does not appear to be doing anything useful, and may hide errors. Currently, the save logic does not run through this path either so it did not do anything. Additionally, properly implement support for handling RegionFileSizeException in Moonrise.
27 lines
1.8 KiB
Diff
27 lines
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: HexedHero <6012891+HexedHero@users.noreply.github.com>
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Date: Fri, 23 Apr 2021 22:42:42 +0100
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Subject: [PATCH] Expand PlayerRespawnEvent, fix passed parameter issues
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Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 5571e89876317e7b4b304bb1ec9c31078d0f69ee..563b20033a5280091f93ab72a8600369035b6a0a 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -1456,7 +1456,13 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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Player respawnPlayer = this.getBukkitEntity();
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Location location = CraftLocation.toBukkit(teleportTransition.position(), teleportTransition.newLevel().getWorld(), teleportTransition.yRot(), teleportTransition.xRot());
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- PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn, isAnchorSpawn, reason);
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+ // Paper start - respawn flags
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+ com.google.common.collect.ImmutableSet.Builder<org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag> builder = com.google.common.collect.ImmutableSet.builder();
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+ if (reason == org.bukkit.event.player.PlayerRespawnEvent.RespawnReason.END_PORTAL) {
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+ builder.add(org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag.END_PORTAL);
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+ }
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+ PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn, isAnchorSpawn, reason, builder);
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+ // Paper end - respawn flags
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this.level().getCraftServer().getPluginManager().callEvent(respawnEvent);
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// Spigot Start
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if (this.connection.isDisconnected()) {
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