Paper/patches/server/0513-Expand-PlayerRespawnEvent-fix-passed-parameter-issue.patch
Spottedleaf da9d110d5b Remove chunk save reattempt patch
This patch does not appear to be doing anything useful, and may
hide errors.

Currently, the save logic does not run through this path either
so it did not do anything.

Additionally, properly implement support for handling
RegionFileSizeException in Moonrise.
2024-11-28 18:27:59 -08:00

27 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: HexedHero <6012891+HexedHero@users.noreply.github.com>
Date: Fri, 23 Apr 2021 22:42:42 +0100
Subject: [PATCH] Expand PlayerRespawnEvent, fix passed parameter issues
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 5571e89876317e7b4b304bb1ec9c31078d0f69ee..563b20033a5280091f93ab72a8600369035b6a0a 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1456,7 +1456,13 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
Player respawnPlayer = this.getBukkitEntity();
Location location = CraftLocation.toBukkit(teleportTransition.position(), teleportTransition.newLevel().getWorld(), teleportTransition.yRot(), teleportTransition.xRot());
- PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn, isAnchorSpawn, reason);
+ // Paper start - respawn flags
+ com.google.common.collect.ImmutableSet.Builder<org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag> builder = com.google.common.collect.ImmutableSet.builder();
+ if (reason == org.bukkit.event.player.PlayerRespawnEvent.RespawnReason.END_PORTAL) {
+ builder.add(org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag.END_PORTAL);
+ }
+ PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn, isAnchorSpawn, reason, builder);
+ // Paper end - respawn flags
this.level().getCraftServer().getPluginManager().callEvent(respawnEvent);
// Spigot Start
if (this.connection.isDisconnected()) {