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Importing the full library would double the jar size... its way too large. So lets just import the basic int/long based collections to then use to improve performance on these kind of collections.
60 lines
1.7 KiB
Diff
60 lines
1.7 KiB
Diff
From 3dabbf24d9e169631ff0f11df707e0623c4d2cc4 Mon Sep 17 00:00:00 2001
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From: Steve Anton <anxuiz.nx@gmail.com>
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Date: Mon, 29 Feb 2016 18:13:58 -0600
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Subject: [PATCH] Add PlayerInitialSpawnEvent
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For modifying a player's initial spawn location as they join the server
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerInitialSpawnEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerInitialSpawnEvent.java
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new file mode 100644
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index 0000000..d1d6f33
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerInitialSpawnEvent.java
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@@ -0,0 +1,43 @@
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+package com.destroystokyo.paper.event.player;
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+
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+import org.bukkit.Location;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+
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+public class PlayerInitialSpawnEvent extends PlayerEvent {
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+ private static final HandlerList handlers = new HandlerList();
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+ private Location spawnLocation;
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+
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+ public PlayerInitialSpawnEvent(final Player player, final Location spawnLocation) {
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+ super(player);
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+ this.spawnLocation = spawnLocation;
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+ }
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+
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+ /**
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+ * Gets the current spawn location
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+ *
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+ * @return Location current spawn location
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+ */
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+ public Location getSpawnLocation() {
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+ return this.spawnLocation;
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+ }
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+
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+ /**
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+ * Sets the new spawn location
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+ *
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+ * @param spawnLocation new location for the spawn
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+ */
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+ public void setSpawnLocation(Location spawnLocation) {
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+ this.spawnLocation = spawnLocation;
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+ }
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+
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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--
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2.8.0
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