Paper/Spigot-Server-Patches/0387-Use-ChunkStatus-cache-when-saving-protochunks.patch
Shane Freeder 8e972bf5aa
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
bf1fa3e3 Update to Minecraft 1.15.1

CraftBukkit Changes:
30a1b691 Update to Minecraft 1.15.1
e2790ae2 Remove outdated build delay.

Spigot Changes:
2ee05fef Update to Minecraft 1.15.1
2019-12-17 22:39:07 +00:00

29 lines
1.4 KiB
Diff

From 4d05ea5ef9cd7228debac748c43e05aa8adda786 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 22 Jun 2019 04:20:47 -0700
Subject: [PATCH] Use ChunkStatus cache when saving protochunks
The cache should contain the chunk status when saving. If not it
will load it.
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index bdbadca64..bfaabfdfe 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -779,8 +779,10 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
NBTTagCompound nbttagcompound;
if (chunkstatus.getType() != ChunkStatus.Type.LEVELCHUNK) {
- nbttagcompound = this.readChunkData(chunkcoordintpair);
- if (nbttagcompound != null && ChunkRegionLoader.a(nbttagcompound) == ChunkStatus.Type.LEVELCHUNK) {
+ // Paper start - Optimize save by using status cache
+ ChunkStatus statusOnDisk = this.getChunkStatusOnDisk(chunkcoordintpair);
+ if (statusOnDisk != null && statusOnDisk.getType() == ChunkStatus.Type.LEVELCHUNK) {
+ // Paper end
return false;
}
--
2.24.1