Paper/Spigot-Server-Patches/0151-Optimise-removeQueue.patch
Aikar 76e1e4d79f
Update Upstream
Removed my ChunkLoadEvent patch as upstream fixed it
2018-07-30 01:08:59 -04:00

66 lines
2.7 KiB
Diff

From e9debd0d37b58e79725dbb5f4bc8029f23ee63f5 Mon Sep 17 00:00:00 2001
From: Alfie Cleveland <alfeh@me.com>
Date: Fri, 25 Nov 2016 13:22:40 +0000
Subject: [PATCH] Optimise removeQueue
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 9bb70c151d..9505511b14 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -5,8 +5,10 @@ import com.mojang.authlib.GameProfile;
import io.netty.buffer.Unpooled;
import io.netty.util.concurrent.Future;
import io.netty.util.concurrent.GenericFutureListener;
+import java.util.ArrayDeque; // Paper
import java.util.ArrayList;
import java.util.Collection;
+import java.util.Deque; // Paper
import java.util.Iterator;
import java.util.List;
import java.util.Random;
@@ -44,7 +46,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
public final PlayerInteractManager playerInteractManager;
public double d;
public double e;
- public final List<Integer> removeQueue = Lists.newLinkedList();
+ public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
private final AdvancementDataPlayer cg;
private final ServerStatisticManager ch;
private float ci = Float.MIN_VALUE;
@@ -364,10 +366,17 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
Iterator iterator = this.removeQueue.iterator();
int j = 0;
- while (iterator.hasNext() && j < i) {
+ // Paper start
+ /* while (iterator.hasNext() && j < i) {
aint[j++] = ((Integer) iterator.next()).intValue();
iterator.remove();
+ } */
+
+ Integer integer;
+ while (j < i && (integer = this.removeQueue.poll()) != null) {
+ aint[j++] = integer.intValue();
}
+ // Paper end
this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint));
}
@@ -1132,7 +1141,11 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
this.lastHealthSent = -1.0F;
this.cp = -1;
// this.cz.a((RecipeBook) entityplayer.cz); // CraftBukkit
- this.removeQueue.addAll(entityplayer.removeQueue);
+ // Paper start - Optimize remove queue
+ //this.removeQueue.addAll(entityplayer.removeQueue);
+ if (this.removeQueue != entityplayer.removeQueue) {
+ this.removeQueue.addAll(entityplayer.removeQueue);
+ }
this.cy = entityplayer.cy;
this.cD = entityplayer.cD;
this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft());
--
2.18.0