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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
84 lines
5.3 KiB
Diff
84 lines
5.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 25 Aug 2020 20:45:36 -0400
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Subject: [PATCH] Fix Entity Teleportation and cancel velocity if teleported
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Uses correct setPositionRotation for Entity teleporting instead of setLocation
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as this is how Vanilla teleports entities.
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Cancel any pending motion when teleported.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index cf77e704a1f7b27cae0b5f1a930c9fca045793e0..1f11efcef80f9915006cc68b5e8938b393d115ee 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -679,7 +679,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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return;
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}
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- this.player.absMoveTo(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
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+ this.player.moveTo(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot()); // Paper - Fix Entity Teleportation and cancel velocity if teleported
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this.lastGoodX = this.awaitingPositionFromClient.x;
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this.lastGoodY = this.awaitingPositionFromClient.y;
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this.lastGoodZ = this.awaitingPositionFromClient.z;
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@@ -1595,7 +1595,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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// CraftBukkit end
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this.awaitingTeleportTime = this.tickCount;
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- this.player.absMoveTo(d0, d1, d2, f, f1);
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+ this.player.moveTo(d0, d1, d2, f, f1); // Paper - Fix Entity Teleportation and cancel velocity if teleported
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this.player.connection.send(new ClientboundPlayerPositionPacket(d0 - d3, d1 - d4, d2 - d5, f - f2, f1 - f3, set, this.awaitingTeleport));
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}
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index f2855de7320dc9532d0b568b84b0b7e5a2064045..1e65bfa3d2f3a178803c530e1610c94065ed6110 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -171,6 +171,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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// CraftBukkit start
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private static final int CURRENT_LEVEL = 2;
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+ public boolean preserveMotion = true; // Paper - Fix Entity Teleportation and cancel velocity if teleported; keep initial motion on first setPositionRotation
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static boolean isLevelAtLeast(CompoundTag tag, int level) {
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return tag.contains("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
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}
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@@ -1874,6 +1875,13 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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}
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public void moveTo(double x, double y, double z, float yaw, float pitch) {
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+ // Paper start - Fix Entity Teleportation and cancel velocity if teleported
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+ if (!preserveMotion) {
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+ this.deltaMovement = Vec3.ZERO;
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+ } else {
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+ this.preserveMotion = false;
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+ }
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+ // Paper end - Fix Entity Teleportation and cancel velocity if teleported
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this.setPosRaw(x, y, z);
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this.setYRot(yaw);
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this.setXRot(pitch);
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diff --git a/src/main/java/net/minecraft/world/level/BaseSpawner.java b/src/main/java/net/minecraft/world/level/BaseSpawner.java
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index b90127f9f805fdb5bb43a4b8ad2b10499b0b6b78..8efc06d29c62fa2be8515ed3359d52a6d4b807d2 100644
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--- a/src/main/java/net/minecraft/world/level/BaseSpawner.java
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+++ b/src/main/java/net/minecraft/world/level/BaseSpawner.java
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@@ -164,6 +164,7 @@ public abstract class BaseSpawner {
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return;
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}
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+ entity.preserveMotion = true; // Paper - Fix Entity Teleportation and cancel velocity if teleported; preserve entity motion from tag
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entity.moveTo(entity.getX(), entity.getY(), entity.getZ(), randomsource.nextFloat() * 360.0F, 0.0F);
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if (entity instanceof Mob) {
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Mob entityinsentient = (Mob) entity;
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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index 34321f095e12ea0cca34ff1ec00819c6350205a8..5f5788a502642463091fb76e98703aaec7a86836 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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@@ -240,7 +240,7 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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}
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// entity.setLocation() throws no event, and so cannot be cancelled
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- this.entity.absMoveTo(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
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+ entity.moveTo(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch()); // Paper - use proper moveTo, as per vanilla teleporting
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// SPIGOT-619: Force sync head rotation also
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this.entity.setYHeadRot(location.getYaw());
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