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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
20 lines
1.2 KiB
Diff
20 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sat, 3 Jul 2021 21:18:28 +0100
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Subject: [PATCH] WorldCreator#keepSpawnLoaded
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 52e90dda0b0b2ac476db540243972519ade022f7..5a56e2b05f993dc1333ffb6e280d7bba97e305d7 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -1315,7 +1315,7 @@ public final class CraftServer implements Server {
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}
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// If set to not keep spawn in memory (changed from default) then adjust rule accordingly
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- if (!creator.keepSpawnInMemory()) {
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+ if (creator.keepSpawnLoaded() == net.kyori.adventure.util.TriState.FALSE) { // Paper
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worlddata.getGameRules().getRule(GameRules.RULE_SPAWN_CHUNK_RADIUS).set(0, null);
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}
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ServerLevel internal = (ServerLevel) new ServerLevel(this.console, this.console.executor, worldSession, worlddata, worldKey, worlddimension, this.getServer().progressListenerFactory.create(worlddata.getGameRules().getInt(GameRules.RULE_SPAWN_CHUNK_RADIUS)),
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