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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
22 lines
1.6 KiB
Diff
22 lines
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Thu, 30 May 2024 18:46:15 +0100
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Subject: [PATCH] Fix sending disconnect packet in phases where it doesn't
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exist
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diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
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index 4b9da6e2140b14f1e56056f5e9e94b2169d85501..55848fa832d0f4d2d03f99df51e10c5fdfcd2ded 100644
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--- a/src/main/java/net/minecraft/network/Connection.java
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+++ b/src/main/java/net/minecraft/network/Connection.java
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@@ -218,7 +218,8 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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if (player != null) player.quitReason = org.bukkit.event.player.PlayerQuitEvent.QuitReason.ERRONEOUS_STATE; // Paper - Add API for quit reason
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if (flag) {
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Connection.LOGGER.debug("Failed to sent packet", throwable);
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- if (this.getSending() == PacketFlow.CLIENTBOUND) {
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+ boolean doesDisconnectExist = this.packetListener.protocol() != ConnectionProtocol.STATUS && this.packetListener.protocol() != ConnectionProtocol.HANDSHAKING; // Paper
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+ if (this.getSending() == PacketFlow.CLIENTBOUND && doesDisconnectExist) { // Paper
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Packet<?> packet = this.sendLoginDisconnect ? new ClientboundLoginDisconnectPacket(ichatmutablecomponent) : new ClientboundDisconnectPacket(ichatmutablecomponent);
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this.send((Packet) packet, PacketSendListener.thenRun(() -> {
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