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6f2009754d
At the time this was re-added, there was concern around how the JIT would handle the system property that enabled it. This shouldn't be a problem, and as such we no longer need to block access to it. The Vanilla Method Profiler will not provide much to most users however there is no harm in providing it as an option. For most users, the recommended and supported method for determining performance issues with Paper will continue to be Timings.
49 lines
2.5 KiB
Diff
49 lines
2.5 KiB
Diff
From 12cb0549504a718334e7f0badf1aa6d1984e8d4a Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 18 Mar 2018 11:45:57 -0400
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Subject: [PATCH] Ability to change PlayerProfile in AsyncPreLoginEvent
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This will allow you to change the players name or skin on login.
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diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
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index eaac25dc..2842956b 100644
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--- a/src/main/java/net/minecraft/server/LoginListener.java
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+++ b/src/main/java/net/minecraft/server/LoginListener.java
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@@ -1,5 +1,7 @@
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package net.minecraft.server;
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+import com.destroystokyo.paper.profile.CraftPlayerProfile;
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+import com.destroystokyo.paper.profile.PlayerProfile;
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import com.mojang.authlib.GameProfile;
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import com.mojang.authlib.exceptions.AuthenticationUnavailableException;
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import io.netty.channel.ChannelFuture;
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@@ -23,6 +25,7 @@ import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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// CraftBukkit start
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+import org.bukkit.Bukkit;
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import org.bukkit.craftbukkit.util.Waitable;
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import org.bukkit.event.player.AsyncPlayerPreLoginEvent;
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import org.bukkit.event.player.PlayerPreLoginEvent;
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@@ -290,8 +293,16 @@ public class LoginListener implements PacketLoginInListener, ITickable {
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java.util.UUID uniqueId = i.getId();
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final org.bukkit.craftbukkit.CraftServer server = LoginListener.this.server.server;
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- AsyncPlayerPreLoginEvent asyncEvent = new AsyncPlayerPreLoginEvent(playerName, address, uniqueId);
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+ // Paper start
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+ PlayerProfile profile = Bukkit.createProfile(uniqueId, playerName);
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+ AsyncPlayerPreLoginEvent asyncEvent = new AsyncPlayerPreLoginEvent(playerName, address, uniqueId, profile);
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server.getPluginManager().callEvent(asyncEvent);
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+ profile = asyncEvent.getPlayerProfile();
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+ profile.complete();
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+ i = CraftPlayerProfile.asAuthlibCopy(profile);
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+ playerName = i.getName();
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+ uniqueId = i.getId();
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+ // Paper end
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if (PlayerPreLoginEvent.getHandlerList().getRegisteredListeners().length != 0) {
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final PlayerPreLoginEvent event = new PlayerPreLoginEvent(playerName, address, uniqueId);
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--
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2.14.3
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