Paper/patches/server/0698-Do-not-run-close-logic...

69 lines
3.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 11 Mar 2021 03:03:32 -0800
Subject: [PATCH] Do not run close logic for inventories on chunk unload
Still call the event and change the active container though. We
want to avoid close logic because it's possible to load the
chunk through it. This should also be OK from a leak prevention/
state desync POV because the TE is getting unloaded anyways.
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index e875ae882652b7c2c8cc85fade6ecfa2327eaf64..3df252848b7d3420fdc65e255fe842fc578f0638 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1415,9 +1415,13 @@ public class ServerLevel extends Level implements WorldGenLevel {
// Spigot Start
for (net.minecraft.world.level.block.entity.BlockEntity tileentity : chunk.getBlockEntities().values()) {
if (tileentity instanceof net.minecraft.world.Container) {
+ // Paper start - this area looks like it can load chunks, change the behavior
+ // chests for example can apply physics to the world
+ // so instead we just change the active container and call the event
for (org.bukkit.entity.HumanEntity h : Lists.newArrayList(((net.minecraft.world.Container) tileentity).getViewers())) {
- h.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper
+ ((org.bukkit.craftbukkit.entity.CraftHumanEntity)h).getHandle().closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper
}
+ // Paper end
}
}
// Spigot End
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 5f9ca49dc90b20883b52948318125e4d510b485f..0007cf65767e304e27588bf2133579c5e06cc54a 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1597,6 +1597,18 @@ public class ServerPlayer extends Player {
this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
this.doCloseContainer();
}
+ // Paper start - special close for unloaded inventory
+ @Override
+ public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
+ // copied from above
+ CraftEventFactory.handleInventoryCloseEvent(this, reason); // CraftBukkit
+ // Paper end
+ // copied from below
+ this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
+ this.containerMenu = this.inventoryMenu;
+ // do not run close logic
+ }
+ // Paper end - special close for unloaded inventory
@Override
public void doCloseContainer() {
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index 95019b6ba1bc3bff42e15e5bed4ca7c5d109f1be..d7ef9c267a0cf496ac08ce568cb7649e09d5fcd6 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -499,6 +499,11 @@ public abstract class Player extends LivingEntity {
this.containerMenu = this.inventoryMenu;
}
// Paper end
+ // Paper start - special close for unloaded inventory
+ public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
+ this.containerMenu = this.inventoryMenu;
+ }
+ // Paper end - special close for unloaded inventory
public void closeContainer() {
this.containerMenu = this.inventoryMenu;