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If a playerdata doesn't contain a valid, loaded world, reset to the main world spawn point
46 lines
2.8 KiB
Diff
46 lines
2.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sat, 22 Aug 2020 23:36:21 +0200
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Subject: [PATCH] Fix SpawnChangeEvent not firing for all use-cases
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 0ff614ea19ff5420c506fe402caf230b1e0a3a36..e6694cb87031cb273ba53ac991d4c79b1f5c1ced 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1996,9 +1996,11 @@ public class ServerLevel extends Level implements WorldGenLevel {
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public void setDefaultSpawnPos(BlockPos pos, float angle) {
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// Paper - configurable spawn radius
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BlockPos prevSpawn = this.getSharedSpawnPos();
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+ Location prevSpawnLoc = this.getWorld().getSpawnLocation(); // Paper
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//ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(new BlockPosition(this.worldData.a(), 0, this.worldData.c()));
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this.levelData.setSpawn(pos, angle);
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+ new org.bukkit.event.world.SpawnChangeEvent(this.getWorld(), prevSpawnLoc).callEvent(); // Paper
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if (this.keepSpawnInMemory) {
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// if this keepSpawnInMemory is false a plugin has already removed our tickets, do not re-add
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this.removeTicketsForSpawn(this.paperConfig().spawn.keepSpawnLoadedRange * 16, prevSpawn);
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 6af214882a4208864b1e80231023b9a0644041fb..56710af63bf432ab38c3a39ad3b734371bb429d7 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -260,12 +260,14 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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@Override
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public boolean setSpawnLocation(int x, int y, int z, float angle) {
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try {
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- Location previousLocation = this.getSpawnLocation();
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- this.world.levelData.setSpawn(new BlockPos(x, y, z), angle);
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+ // Location previousLocation = this.getSpawnLocation(); // Paper - moved to nms.ServerLevel
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+ this.world.setDefaultSpawnPos(new BlockPos(x, y, z), angle); // Paper - use ServerLevel#setDefaultSpawnPos
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+ // Paper start - move to nms.ServerLevel
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// Notify anyone who's listening.
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- SpawnChangeEvent event = new SpawnChangeEvent(this, previousLocation);
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- this.server.getPluginManager().callEvent(event);
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+ // SpawnChangeEvent event = new SpawnChangeEvent(this, previousLocation);
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+ // server.getPluginManager().callEvent(event);
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+ // Paper end
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return true;
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} catch (Exception e) {
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