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If a playerdata doesn't contain a valid, loaded world, reset to the main world spawn point
20 lines
1.3 KiB
Diff
20 lines
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <nassim@njahnke.dev>
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Date: Thu, 16 Mar 2023 16:27:50 +0100
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Subject: [PATCH] Fix text display error on spawn
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diff --git a/src/main/java/net/minecraft/world/entity/Display.java b/src/main/java/net/minecraft/world/entity/Display.java
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index 355800fe33a24b47379a14139711459a54e90c5a..ec4325b90b5707e97927b95064ef4dd840b2a538 100644
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--- a/src/main/java/net/minecraft/world/entity/Display.java
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+++ b/src/main/java/net/minecraft/world/entity/Display.java
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@@ -862,7 +862,7 @@ public abstract class Display extends Entity {
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byte b = loadFlag((byte)0, nbt, "shadow", (byte)1);
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b = loadFlag(b, nbt, "see_through", (byte)2);
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b = loadFlag(b, nbt, "default_background", (byte)4);
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- Optional<Display.TextDisplay.Align> optional = Display.TextDisplay.Align.CODEC.decode(NbtOps.INSTANCE, nbt.get("alignment")).resultOrPartial(Util.prefix("Display entity", Display.LOGGER::error)).map(Pair::getFirst);
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+ Optional<Display.TextDisplay.Align> optional = Display.TextDisplay.Align.CODEC.decode(NbtOps.INSTANCE, nbt.get("alignment")).result().map(Pair::getFirst); // Paper - hide error message
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if (optional.isPresent()) {
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byte var10000;
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switch ((Display.TextDisplay.Align)optional.get()) {
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