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If a playerdata doesn't contain a valid, loaded world, reset to the main world spawn point
25 lines
1.1 KiB
Diff
25 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 17 Jun 2023 13:17:25 -0700
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Subject: [PATCH] Add method to remove all active potion effects
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index 6a4639a4584f3497661f8870d5722e300638e52a..030fd330b13197d752a2d4c48628b9efd2c2c776 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -503,6 +503,13 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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return effects;
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}
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+ // Paper start - LivingEntity#clearActivePotionEffects();
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+ @Override
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+ public boolean clearActivePotionEffects() {
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+ return this.getHandle().removeAllEffects(EntityPotionEffectEvent.Cause.PLUGIN);
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+ }
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+ // Paper end
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+
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@Override
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public <T extends Projectile> T launchProjectile(Class<? extends T> projectile) {
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return this.launchProjectile(projectile, null);
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