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If a playerdata doesn't contain a valid, loaded world, reset to the main world spawn point
52 lines
2.3 KiB
Diff
52 lines
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SoSeDiK <mrsosedik@gmail.com>
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Date: Wed, 11 Jan 2023 20:59:01 +0200
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Subject: [PATCH] Expand Pose API
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 80882abd35199f95610af16698aeb0fe61f8f455..1e05fca2a2ba6e2c0b641b6e27585520889cd8a6 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -417,6 +417,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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private UUID originWorld;
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public boolean freezeLocked = false; // Paper - Freeze Tick Lock API
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public boolean collidingWithWorldBorder; // Paper
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+ public boolean fixedPose = false; // Paper
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public void setOrigin(@javax.annotation.Nonnull Location location) {
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this.origin = location.toVector();
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@@ -701,6 +702,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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public void onClientRemoval() {}
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public void setPose(net.minecraft.world.entity.Pose pose) {
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+ if (this.fixedPose) return; // Paper
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// CraftBukkit start
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if (pose == this.getPose()) {
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return;
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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index d57856bee23cd0fd22d0c2141c77c978dae7f8c6..90b04377088fcaf128cb35843702d2f5ead4b7f6 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
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@@ -1243,6 +1243,20 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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public boolean isSneaking() {
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return this.getHandle().isShiftKeyDown();
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}
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+
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+ @Override
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+ public void setPose(Pose pose, boolean fixed) {
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+ Preconditions.checkNotNull(pose, "Pose cannot be null");
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+ final Entity handle = this.getHandle();
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+ handle.fixedPose = false;
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+ handle.setPose(net.minecraft.world.entity.Pose.values()[pose.ordinal()]);
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+ handle.fixedPose = fixed;
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+ }
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+
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+ @Override
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+ public boolean hasFixedPose() {
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+ return this.getHandle().fixedPose;
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+ }
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// Paper end
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@Override
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