Paper/patches/api/0426-Add-hand-to-fish-event-for-all-player-interactions.patch
Bjarne Koll e1c0033552
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
2b4b6d14 PR-1023: Convert InventoryView to interface

CraftBukkit Changes:
68603b1c1 Use expanded interaction ranges for traced interact events
eae9f760c PR-1414: Convert InventoryView to interface
ee9eafe67 Fix Implementation for DamageSource#isIndirect for internal custom causing entity
2024-06-16 17:23:42 +02:00

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1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: booky10 <boooky10@gmail.com>
Date: Mon, 3 Jul 2023 01:55:32 +0200
Subject: [PATCH] Add hand to fish event for all player interactions
diff --git a/src/main/java/org/bukkit/event/player/PlayerFishEvent.java b/src/main/java/org/bukkit/event/player/PlayerFishEvent.java
index 45342030ad0f46632d3ee9a6d0348251f8ee375f..d4001f64a7ee9d5173e9bafd9c45860cbda1fc85 100644
--- a/src/main/java/org/bukkit/event/player/PlayerFishEvent.java
+++ b/src/main/java/org/bukkit/event/player/PlayerFishEvent.java
@@ -94,8 +94,9 @@ public class PlayerFishEvent extends PlayerEvent implements Cancellable {
/**
* Get the hand that was used in this event.
* <p>
- * The hand used is only present when the event state is {@link State#FISHING}.
- * In all other states, the hand is null.
+ * The hand used is only present for player interactions.
+ * This means it will be null if state is set
+ * to {@link State#BITE} or {@link State#FAILED_ATTEMPT}.
*
* @return the hand
*/