Paper/patches/server/0482-Add-Wandering-Trader-spawn-rate-config-options.patch
Jake Potrebic de04cbced5
Updated Upstream (Bukkit/CraftBukkit) (#10034)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
f29cb801 Separate checkstyle-suppressions file is not required
86f99bbe SPIGOT-7540, PR-946: Add ServerTickManager API
d4119585 SPIGOT-6903, PR-945: Add BlockData#getMapColor
b7a2ed41 SPIGOT-7530, PR-947: Add Player#removeResourcePack
9dd56255 SPIGOT-7527, PR-944: Add WindCharge#explode()
994a6163 Attempt upgrade of resolver libraries

CraftBukkit Changes:
b3b43a6ad Add Checkstyle check for unused imports
13fb3358e SPIGOT-7544: Scoreboard#getEntries() doesn't get entries but class names
3dda99c06 SPIGOT-7540, PR-1312: Add ServerTickManager API
2ab4508c0 SPIGOT-6903, PR-1311: Add BlockData#getMapColor
1dbdbbed4 PR-1238: Remove unnecessary sign ticking
659728d2a MC-264285, SPIGOT-7439, PR-1237: Fix unbreakable flint and steel is completely consumed while igniting creeper
e37e29ce0 Increase outdated build delay
c00438b39 SPIGOT-7530, PR-1313: Add Player#removeResourcePack
492dd80ce SPIGOT-7527, PR-1310: Add WindCharge#explode()
e11fbb9d7 Upgrade MySQL driver
9f3a0bd2a Attempt upgrade of resolver libraries
60d16d7ca PR-1306: Centralize Bukkit and Minecraft entity conversion

Spigot Changes:
06d602e7 Rebuild patches
2023-12-16 18:09:28 -08:00

88 lines
5.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Thu, 20 Aug 2020 11:20:12 -0700
Subject: [PATCH] Add Wandering Trader spawn rate config options
Adds config options for modifying the spawn rates of Wandering Traders.
These values are all easy to understand and configure after a quick read of this
page on the Minecraft wiki: https://minecraft.wiki/wiki/Wandering_Trader#Spawning
Usages of the vanilla WanderingTraderSpawnDelay and WanderingTraderSpawnChance values
in IWorldServerData are removed as they were only used in certain places, with hardcoded
values used in other places.
diff --git a/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java b/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java
index 83d0db5a9f03ee3ead10d9f61e5f425330eae0e9..5d199fe497bd852827d3d18fb7566a09e70331a3 100644
--- a/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java
+++ b/src/main/java/net/minecraft/world/entity/npc/WanderingTraderSpawner.java
@@ -40,43 +40,53 @@ public class WanderingTraderSpawner implements CustomSpawner {
public WanderingTraderSpawner(ServerLevelData properties) {
this.serverLevelData = properties;
- this.tickDelay = 1200;
- this.spawnDelay = properties.getWanderingTraderSpawnDelay();
- this.spawnChance = properties.getWanderingTraderSpawnChance();
- if (this.spawnDelay == 0 && this.spawnChance == 0) {
- this.spawnDelay = 24000;
- properties.setWanderingTraderSpawnDelay(this.spawnDelay);
- this.spawnChance = 25;
- properties.setWanderingTraderSpawnChance(this.spawnChance);
- }
+ // Paper start
+ this.tickDelay = Integer.MIN_VALUE;
+ //this.spawnDelay = properties.getWanderingTraderSpawnDelay(); // Paper - This value is read from the world file only for the first spawn, after which vanilla uses a hardcoded value
+ //this.spawnChance = properties.getWanderingTraderSpawnChance(); // Paper - This value is read from the world file only for the first spawn, after which vanilla uses a hardcoded value
+ //if (this.spawnDelay == 0 && this.spawnChance == 0) {
+ // this.spawnDelay = 24000;
+ // properties.setWanderingTraderSpawnDelay(this.spawnDelay);
+ // this.spawnChance = 25;
+ // properties.setWanderingTraderSpawnChance(this.spawnChance);
+ //}
+ // Paper end
}
@Override
public int tick(ServerLevel world, boolean spawnMonsters, boolean spawnAnimals) {
+ // Paper start
+ if (this.tickDelay == Integer.MIN_VALUE) {
+ this.tickDelay = world.paperConfig().entities.spawning.wanderingTrader.spawnMinuteLength;
+ this.spawnDelay = world.paperConfig().entities.spawning.wanderingTrader.spawnDayLength;
+ this.spawnChance = world.paperConfig().entities.spawning.wanderingTrader.spawnChanceMin;
+ }
if (!world.getGameRules().getBoolean(GameRules.RULE_DO_TRADER_SPAWNING)) {
return 0;
- } else if (--this.tickDelay > 0) {
+ } else if (this.tickDelay - 1 > 0) {
+ this.tickDelay = this.tickDelay - 1;
return 0;
} else {
- this.tickDelay = 1200;
- this.spawnDelay -= 1200;
- this.serverLevelData.setWanderingTraderSpawnDelay(this.spawnDelay);
+ this.tickDelay = world.paperConfig().entities.spawning.wanderingTrader.spawnMinuteLength;
+ this.spawnDelay = this.spawnDelay - world.paperConfig().entities.spawning.wanderingTrader.spawnMinuteLength;
+ //this.serverLevelData.setWanderingTraderSpawnDelay(this.spawnDelay); // Paper - We don't need to save this value to disk if it gets set back to a hardcoded value anyways
if (this.spawnDelay > 0) {
return 0;
} else {
- this.spawnDelay = 24000;
+ this.spawnDelay = world.paperConfig().entities.spawning.wanderingTrader.spawnDayLength;
if (!world.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING)) {
return 0;
} else {
int i = this.spawnChance;
- this.spawnChance = Mth.clamp(this.spawnChance + 25, 25, 75);
- this.serverLevelData.setWanderingTraderSpawnChance(this.spawnChance);
+ // this.serverLevelData.setWanderingTraderSpawnChance(this.spawnChance); // Paper - We don't need to save this value to disk if it gets set back to a hardcoded value anyways
+ this.spawnChance = Mth.clamp(i + world.paperConfig().entities.spawning.wanderingTrader.spawnChanceFailureIncrement, world.paperConfig().entities.spawning.wanderingTrader.spawnChanceMin, world.paperConfig().entities.spawning.wanderingTrader.spawnChanceMax);
if (this.random.nextInt(100) > i) {
return 0;
} else if (this.spawn(world)) {
- this.spawnChance = 25;
+ this.spawnChance = world.paperConfig().entities.spawning.wanderingTrader.spawnChanceMin;
+ // Paper end
return 1;
} else {
return 0;