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9147456fc9
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: ab8ace685 SPIGOT-7236: Bone meal doesn't increase use statistic 7dcb59b8e Avoid switch on material in previous commit Spigot Changes: 19641c75 SPIGOT-7235: World.Spigot#strikeLightningEffect doesn't do anything
43 lines
2.7 KiB
Diff
43 lines
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JRoy <joshroy126@gmail.com>
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Date: Wed, 7 Oct 2020 12:04:01 -0400
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Subject: [PATCH] Add EntityLoadCrossbowEvent
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diff --git a/src/main/java/net/minecraft/world/item/CrossbowItem.java b/src/main/java/net/minecraft/world/item/CrossbowItem.java
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index 48626d564c9fb4630b51858edd124b56af2d7ca0..caa5f5f5d58b8ddbca0910412b695cb810570623 100644
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--- a/src/main/java/net/minecraft/world/item/CrossbowItem.java
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+++ b/src/main/java/net/minecraft/world/item/CrossbowItem.java
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@@ -88,7 +88,14 @@ public class CrossbowItem extends ProjectileWeaponItem implements Vanishable {
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int j = this.getUseDuration(stack) - remainingUseTicks;
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float f = CrossbowItem.getPowerForTime(j, stack);
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- if (f >= 1.0F && !CrossbowItem.isCharged(stack) && CrossbowItem.tryLoadProjectiles(user, stack)) {
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+ // Paper start - EntityLoadCrossbowEvent
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+ if (f >= 1.0F && !CrossbowItem.isCharged(stack) /*&& CrossbowItem.tryLoadProjectiles(entityliving, itemstack)*/) {
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+ final io.papermc.paper.event.entity.EntityLoadCrossbowEvent event = new io.papermc.paper.event.entity.EntityLoadCrossbowEvent(user.getBukkitLivingEntity(), stack.asBukkitMirror(), user.getUsedItemHand() == InteractionHand.MAIN_HAND ? org.bukkit.inventory.EquipmentSlot.HAND : org.bukkit.inventory.EquipmentSlot.OFF_HAND);
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+ if (!event.callEvent() || !tryLoadProjectiles(user, stack, event.shouldConsumeItem())) {
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+ if (user instanceof ServerPlayer player) player.containerMenu.sendAllDataToRemote();
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+ return;
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+ }
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+ // Paper end
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CrossbowItem.setCharged(stack, true);
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SoundSource soundcategory = user instanceof Player ? SoundSource.PLAYERS : SoundSource.HOSTILE;
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@@ -98,9 +105,14 @@ public class CrossbowItem extends ProjectileWeaponItem implements Vanishable {
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}
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private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack projectile) {
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+ // Paper start
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+ return CrossbowItem.tryLoadProjectiles(shooter, projectile, true);
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+ }
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+ private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack projectile, boolean consume) {
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+ // Paper end
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int i = EnchantmentHelper.getItemEnchantmentLevel(Enchantments.MULTISHOT, projectile);
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int j = i == 0 ? 1 : 3;
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- boolean flag = shooter instanceof Player && ((Player) shooter).getAbilities().instabuild;
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+ boolean flag = !consume || shooter instanceof Player && ((Player) shooter).getAbilities().instabuild; // Paper - add consume
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ItemStack itemstack1 = shooter.getProjectile(projectile);
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ItemStack itemstack2 = itemstack1.copy();
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