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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 564ed152 #482: Add a DragonBattle API to manipulate respawn phases etc 9f2fd967 #474: Add ability to set other plugin names as provided API so others can still depend on it CraftBukkit Changes:fc318cc1
#642: Add a DragonBattle API to manipulate respawn phases etc796eb15a
#644: Fix ChunkMapDistance#removeAllTicketsFor not propagating ticket level updatesa6f80937
SPIGOT-5606: call BlockRedstoneEvent for fence gates Spigot Changes: a03b1fdb Rebuild patches
66 lines
2.7 KiB
Diff
66 lines
2.7 KiB
Diff
From 636a069a7da1965fe082b2283baf4c1604a46a19 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 14 Jan 2020 14:59:08 -0800
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Subject: [PATCH] Optimise Chunk#getFluid
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Removing the try catch and generally reducing ops should make it
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faster on its own, however removing the try catch makes it
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easier to inline due to code size
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 92065fe029..07073af991 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -297,17 +297,20 @@ public class Chunk implements IChunkAccess {
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}
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public Fluid a(int i, int j, int k) {
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- try {
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- if (j >= 0 && j >> 4 < this.sections.length) {
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- ChunkSection chunksection = this.sections[j >> 4];
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-
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- if (!ChunkSection.a(chunksection)) {
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- return chunksection.b(i & 15, j & 15, k & 15);
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+ //try { // Paper - remove try catch
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+ // Paper start - reduce the number of ops in this call
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+ int index = j >> 4;
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+ if (index >= 0 && index < this.sections.length) {
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+ ChunkSection chunksection = this.sections[index];
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+
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+ if (chunksection != null) {
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+ return chunksection.blockIds.a((j & 15) << 8 | (k & 15) << 4 | i & 15).getFluid();
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}
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+ // Paper end
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}
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return FluidTypes.EMPTY.h();
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- } catch (Throwable throwable) {
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+ /*} catch (Throwable throwable) { // Paper - remove try catch
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CrashReport crashreport = CrashReport.a(throwable, "Getting fluid state");
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CrashReportSystemDetails crashreportsystemdetails = crashreport.a("Block being got");
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@@ -316,6 +319,7 @@ public class Chunk implements IChunkAccess {
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});
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throw new ReportedException(crashreport);
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}
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+ */ // Paper - remove try catch
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}
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// CraftBukkit start
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diff --git a/src/main/java/net/minecraft/server/ChunkSection.java b/src/main/java/net/minecraft/server/ChunkSection.java
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index 8b28fb5ee1..426221f7c3 100644
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--- a/src/main/java/net/minecraft/server/ChunkSection.java
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+++ b/src/main/java/net/minecraft/server/ChunkSection.java
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@@ -46,7 +46,7 @@ public class ChunkSection {
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}
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public Fluid b(int i, int j, int k) {
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- return ((IBlockData) this.blockIds.a(i, j, k)).getFluid();
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+ return ((IBlockData) this.blockIds.a(i, j, k)).getFluid(); // Paper - diff on change - we expect this to be effectively just getType(x, y, z).getFluid(). If this changes we need to check other patches that use IBlockData#getFluid.
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}
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public void a() {
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--
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2.26.0
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