Paper/patches/server/0945-Fix-explosion-yield-with-new-gamerules.patch
Jake Potrebic 51cfcc88da
Updated Upstream (Bukkit/CraftBukkit) (#8740)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
d352d965 SPIGOT-7221: Add Enemy (Entity) interface

CraftBukkit Changes:
397c5557c SPIGOT-7221: Add Enemy (Entity) interface
a0d3dfaf2 PR-1129: Fix state corruption while handling explosion damage on EntityComplexPart
d67777f8b SPIGOT-7218: Player's outer layer of skin disappears after respawn
2023-01-01 12:17:40 -08:00

27 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 14 Dec 2022 17:46:27 -0800
Subject: [PATCH] Fix explosion yield with new gamerules
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
index f607c40cde7ac2a79ee2cfd618c0c11abbab6e46..ab8467a64202ccafa8188641eb9e3a5941331812 100644
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
@@ -325,13 +325,13 @@ public class Explosion {
float yield;
if (explode != null) {
- EntityExplodeEvent event = new EntityExplodeEvent(explode, location, blockList, this.blockInteraction == Explosion.BlockInteraction.DESTROY ? 1.0F / this.radius : 1.0F);
+ EntityExplodeEvent event = new EntityExplodeEvent(explode, location, blockList, this.blockInteraction == Explosion.BlockInteraction.DESTROY_WITH_DECAY ? 1.0F / this.radius : 1.0F); // Paper - fix explosion yield with new gamerules
this.level.getCraftServer().getPluginManager().callEvent(event);
cancelled = event.isCancelled();
bukkitBlocks = event.blockList();
yield = event.getYield();
} else {
- BlockExplodeEvent event = new BlockExplodeEvent(location.getBlock(), blockList, this.blockInteraction == Explosion.BlockInteraction.DESTROY ? 1.0F / this.radius : 1.0F);
+ BlockExplodeEvent event = new BlockExplodeEvent(location.getBlock(), blockList, this.blockInteraction == Explosion.BlockInteraction.DESTROY_WITH_DECAY ? 1.0F / this.radius : 1.0F); // Paper - fix explosion yield with new gamerules
this.level.getCraftServer().getPluginManager().callEvent(event);
cancelled = event.isCancelled();
bukkitBlocks = event.blockList();