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89d51d5f29
Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable. It should be noted that this decision does not promise all future exploits will be configurable.
26 lines
1.4 KiB
Diff
26 lines
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Tue, 22 Mar 2022 09:50:40 -0700
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Subject: [PATCH] fix player loottables running when mob loot gamerule is false
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index be8c6c48287b73693ead9ae22071f2b4af7eed32..0db3f5b06b6c93882761450ea77ba4ee09869c61 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -875,12 +875,14 @@ public class ServerPlayer extends Player {
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}
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}
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}
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+ if (this.shouldDropLoot() && this.level().getGameRules().getBoolean(GameRules.RULE_DOMOBLOOT)) { // Paper - fix player loottables running when mob loot gamerule is false
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// SPIGOT-5071: manually add player loot tables (SPIGOT-5195 - ignores keepInventory rule)
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this.dropFromLootTable(damageSource, this.lastHurtByPlayerTime > 0);
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for (org.bukkit.inventory.ItemStack item : this.drops) {
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loot.add(item);
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}
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this.drops.clear(); // SPIGOT-5188: make sure to clear
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+ } // Paper - fix player loottables running when mob loot gamerule is false
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Component defaultMessage = this.getCombatTracker().getDeathMessage();
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