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70ad51a80c
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
My recent work on serialization is now in CraftBukkit so was able to drop the patch and Paper
is now consistent with upstream.
Bukkit Changes:
e2699636 Move API notes to more obvious location
CraftBukkit Changes:
1b2830a3
SPIGOT-4441: Fix serializing Components to and from Legacy
34 lines
1.7 KiB
Diff
34 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Sudzzy <originmc@outlook.com>
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Date: Wed, 2 Mar 2016 14:52:43 -0600
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Subject: [PATCH] Disable thunder
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 25e0717186366af580e512eedfd403b8efc64a75..41436a4ead736dc925ca77d4cabf925f4e492d68 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -161,4 +161,9 @@ public class PaperWorldConfig {
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private void disableExplosionKnockback(){
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disableExplosionKnockback = getBoolean("disable-explosion-knockback", false);
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}
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+
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+ public boolean disableThunder;
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+ private void disableThunder() {
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+ disableThunder = getBoolean("disable-thunder", false);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index f8c9e90d2e5bb60795f7957786e56168ff7bf11c..e4ac7dbc5303078fd2fb5ecefab7665c14586bc5 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -445,7 +445,7 @@ public class WorldServer extends World {
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gameprofilerfiller.enter("thunder");
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BlockPosition blockposition;
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- if (flag && this.U() && this.random.nextInt(100000) == 0) {
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+ if (!this.paperConfig.disableThunder && flag && this.U() && this.random.nextInt(100000) == 0) { // Paper - Disable thunder
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blockposition = this.a(this.a(j, 0, k, 15));
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if (this.isRainingAt(blockposition)) {
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DifficultyDamageScaler difficultydamagescaler = this.getDamageScaler(blockposition);
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