mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-23 11:06:29 +01:00
b2d81e21c5
In previous MC versions, we had a rather simple internal scheduler for delayed tasks that would just keep pushing task back until desired tick was reached. The method it called to schedule the task changed behavior in 1.14, and now this scheduler is not working nowhere near what it was supposed to be doing. This was causing long delayed task to eat up CPU (In Oversleep for example) Rewrite this to just use the CraftScheduler for scheduling delayed tasks. Once this was fixed, it became quite clear the code that delayed ticket additions for chunks based on distance was clearly not right, as it was tested on the previous broken logic. So the ticket delay process has been vastly revamped to be even smarter. Chunks behind the player can load slower than the chunks in front of the player. We also can delay ticket adding until one of its neighbors has loaded, as this lets us get a smoother spiral out for the chunks (minus frustum intent). Additionally on frustum previous commit inadvertently broke frustum trying to fix an issue when the real fix lied elsewhere, so restore chunk priority so it works again.
990 lines
51 KiB
Diff
990 lines
51 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 11 Apr 2020 03:56:07 -0400
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Subject: [PATCH] Implement Chunk Priority / Urgency System for Chunks
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Mark chunks that are blocking main thread for world generation as urgent
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Implements a general priority system so that chunks that are sorted in
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the generator queues can prioritize certain chunks over another.
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Urgent chunks will jump to the front of the line, ensuring that a
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sync chunk load on an ungenerated chunk does not lag the server for
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a long period of time if the servers generator queues are filled with
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lots of chunks already.
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This massively reduces the lag spikes from sync chunk gens.
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Then we further prioritize loading order so nearby chunks have higher
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priority than distant chunks, reducing the pressure a high no tick
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view distance holds on you.
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Chunks in front of the player have higher priority, to help with
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fast traveling players keep up with their movement.
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diff --git a/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java b/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java
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index b5c2e1f4a2b5fdcaa6bb01f4b3b6847cd5b73ae8..6209b33d8497ec56bbde507e523db0649c66f590 100644
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--- a/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java
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+++ b/src/main/java/com/destroystokyo/paper/io/chunk/ChunkTaskManager.java
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@@ -4,7 +4,10 @@ import com.destroystokyo.paper.io.PaperFileIOThread;
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import com.destroystokyo.paper.io.IOUtil;
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import com.destroystokyo.paper.io.PrioritizedTaskQueue;
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import com.destroystokyo.paper.io.QueueExecutorThread;
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+import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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+import net.minecraft.server.ChunkCoordIntPair;
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import net.minecraft.server.ChunkRegionLoader;
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+import net.minecraft.server.ChunkStatus;
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import net.minecraft.server.IAsyncTaskHandler;
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import net.minecraft.server.IChunkAccess;
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import net.minecraft.server.MinecraftServer;
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@@ -106,7 +109,7 @@ public final class ChunkTaskManager {
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}
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static void dumpChunkInfo(Set<PlayerChunk> seenChunks, PlayerChunk chunkHolder, int x, int z) {
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- dumpChunkInfo(seenChunks, chunkHolder, x, z, 0, 1);
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+ dumpChunkInfo(seenChunks, chunkHolder, x, z, 0, 4);
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}
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static void dumpChunkInfo(Set<PlayerChunk> seenChunks, PlayerChunk chunkHolder, int x, int z, int indent, int maxDepth) {
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@@ -127,6 +130,30 @@ public final class ChunkTaskManager {
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PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Status - " + ((chunk == null) ? "null chunk" : chunk.getChunkStatus().toString()));
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PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Ticket Status - " + PlayerChunk.getChunkStatus(chunkHolder.getTicketLevel()));
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PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Holder Status - " + ((holderStatus == null) ? "null" : holderStatus.toString()));
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+ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Holder Priority - " + chunkHolder.getCurrentPriority());
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+
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+ if (!chunkHolder.neighbors.isEmpty()) {
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+ if (indent >= maxDepth) {
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+ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Neighbors: (Can't show, too deeply nested)");
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+ return;
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+ }
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+ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + "Chunk Neighbors: ");
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+ for (PlayerChunk neighbor : chunkHolder.neighbors.keySet()) {
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+ ChunkStatus status = neighbor.getChunkHolderStatus();
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+ if (status != null && status.isAtLeastStatus(PlayerChunk.getChunkStatus(neighbor.getTicketLevel()))) {
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+ continue;
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+ }
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+ int nx = neighbor.location.x;
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+ int nz = neighbor.location.z;
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+ if (seenChunks.contains(neighbor)) {
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+ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + " " + nx + "," + nz + " in " + chunkHolder.getWorld().getWorld().getName() + " (CIRCULAR)");
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+ continue;
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+ }
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+ PaperFileIOThread.LOGGER.log(Level.ERROR, indentStr + " " + nx + "," + nz + " in " + chunkHolder.getWorld().getWorld().getName() + ":");
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+ dumpChunkInfo(seenChunks, neighbor, nx, nz, indent + 1, maxDepth);
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+ }
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+ }
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+
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}
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}
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diff --git a/src/main/java/net/minecraft/server/ChunkCoordIntPair.java b/src/main/java/net/minecraft/server/ChunkCoordIntPair.java
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index f617636a22167b06ac8073aa25efd8c7099155f0..0f40793f004639822b9d40521cd21ec50391ba3b 100644
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--- a/src/main/java/net/minecraft/server/ChunkCoordIntPair.java
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+++ b/src/main/java/net/minecraft/server/ChunkCoordIntPair.java
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@@ -110,6 +110,7 @@ public class ChunkCoordIntPair {
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return "[" + this.x + ", " + this.z + "]";
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}
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+ public final BlockPosition asPosition() { return l(); } // Paper - OBFHELPER
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public BlockPosition l() {
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return new BlockPosition(this.x << 4, 0, this.z << 4);
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}
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diff --git a/src/main/java/net/minecraft/server/ChunkMapDistance.java b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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index 586a20fe5c77c2ad5fa26f337a94a16e21d8b5e2..3a33d625cac39036df67aac81599fa1db7f808d4 100644
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--- a/src/main/java/net/minecraft/server/ChunkMapDistance.java
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+++ b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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@@ -23,6 +23,7 @@ import java.util.concurrent.Executor;
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import javax.annotation.Nullable;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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+import org.spigotmc.AsyncCatcher; // Paper
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public abstract class ChunkMapDistance {
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@@ -84,6 +85,7 @@ public abstract class ChunkMapDistance {
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}
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private static int a(ArraySetSorted<Ticket<?>> arraysetsorted) {
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+ AsyncCatcher.catchOp("ChunkMapDistance::getHighestTicketLevel"); // Paper
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return !arraysetsorted.isEmpty() ? ((Ticket) arraysetsorted.b()).b() : PlayerChunkMap.GOLDEN_TICKET + 1;
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}
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@@ -97,6 +99,7 @@ public abstract class ChunkMapDistance {
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public boolean a(PlayerChunkMap playerchunkmap) {
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//this.f.a(); // Paper - no longer used
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+ AsyncCatcher.catchOp("DistanceManagerTick");
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this.g.a();
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int i = Integer.MAX_VALUE - this.e.a(Integer.MAX_VALUE);
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boolean flag = i != 0;
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@@ -107,11 +110,13 @@ public abstract class ChunkMapDistance {
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// Paper start
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if (!this.pendingChunkUpdates.isEmpty()) {
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+ this.pollingPendingChunkUpdates = true;
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while(!this.pendingChunkUpdates.isEmpty()) {
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PlayerChunk remove = this.pendingChunkUpdates.remove();
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remove.isUpdateQueued = false;
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remove.a(playerchunkmap);
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}
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+ this.pollingPendingChunkUpdates = false;
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// Paper end
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return true;
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} else {
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@@ -147,8 +152,10 @@ public abstract class ChunkMapDistance {
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return flag;
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}
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}
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+ boolean pollingPendingChunkUpdates = false; // Paper
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private boolean addTicket(long i, Ticket<?> ticket) { // CraftBukkit - void -> boolean
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+ AsyncCatcher.catchOp("ChunkMapDistance::addTicket"); // Paper
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ArraySetSorted<Ticket<?>> arraysetsorted = this.e(i);
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int j = a(arraysetsorted);
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Ticket<?> ticket1 = (Ticket) arraysetsorted.a(ticket); // CraftBukkit - decompile error
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@@ -162,7 +169,9 @@ public abstract class ChunkMapDistance {
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}
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private boolean removeTicket(long i, Ticket<?> ticket) { // CraftBukkit - void -> boolean
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+ AsyncCatcher.catchOp("ChunkMapDistance::removeTicket"); // Paper
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ArraySetSorted<Ticket<?>> arraysetsorted = this.e(i);
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+ int oldLevel = a(arraysetsorted); // Paper
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boolean removed = false; // CraftBukkit
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if (arraysetsorted.remove(ticket)) {
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@@ -172,8 +181,8 @@ public abstract class ChunkMapDistance {
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if (arraysetsorted.isEmpty()) {
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this.tickets.remove(i);
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}
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-
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- this.e.b(i, a(arraysetsorted), false);
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+ int newLevel = a(arraysetsorted); // Paper
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+ if (newLevel > oldLevel) this.e.b(i, newLevel, false); // Paper
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return removed; // CraftBukkit
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}
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@@ -182,6 +191,84 @@ public abstract class ChunkMapDistance {
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this.addTicketAtLevel(tickettype, chunkcoordintpair, i, t0);
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}
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+ // Paper start
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+ public static final int PRIORITY_TICKET_LEVEL = PlayerChunkMap.GOLDEN_TICKET;
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+ public static final int URGENT_PRIORITY = 29;
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+ public boolean markUrgent(ChunkCoordIntPair coords) {
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+ return addPriorityTicket(coords, TicketType.URGENT, URGENT_PRIORITY);
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+ }
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+ public boolean markHighPriority(ChunkCoordIntPair coords, int priority) {
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+ priority = Math.min(URGENT_PRIORITY - 1, Math.max(1, priority));
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+ return addPriorityTicket(coords, TicketType.PRIORITY, priority);
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+ }
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+
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+ private boolean addPriorityTicket(ChunkCoordIntPair coords, TicketType<ChunkCoordIntPair> ticketType, int priority) {
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+ AsyncCatcher.catchOp("ChunkMapDistance::addPriorityTicket");
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+ long pair = coords.pair();
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+ PlayerChunk updatingChunk = chunkMap.getUpdatingChunk(pair);
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+
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+ boolean success;
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+ if (!(success = updatePriorityTicket(coords, ticketType, priority))) {
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+ Ticket<ChunkCoordIntPair> ticket = new Ticket<ChunkCoordIntPair>(ticketType, PRIORITY_TICKET_LEVEL, coords);
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+ ticket.priority = priority;
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+ success = this.addTicket(pair, ticket);
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+ } else {
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+ if (updatingChunk == null) {
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+ updatingChunk = chunkMap.getUpdatingChunk(pair);
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+ }
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+ chunkMap.queueHolderUpdate(updatingChunk);
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+ }
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+ chunkMap.world.getChunkProvider().tickDistanceManager();
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+
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+ return success;
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+ }
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+
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+ private boolean updatePriorityTicket(ChunkCoordIntPair coords, TicketType<ChunkCoordIntPair> type, int priority) {
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+ ArraySetSorted<Ticket<?>> tickets = this.tickets.get(coords.pair());
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+ if (tickets == null) {
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+ return false;
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+ }
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+ for (Ticket<?> ticket : tickets) {
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+ if (ticket.getTicketType() == type) {
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+ // We only support increasing, not decreasing, too complicated
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+ ticket.setCurrentTick(this.currentTick);
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+ ticket.priority = Math.max(ticket.priority, priority);
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+ }
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+
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+ public int getChunkPriority(ChunkCoordIntPair coords) {
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+ AsyncCatcher.catchOp("ChunkMapDistance::getChunkPriority");
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+ ArraySetSorted<Ticket<?>> tickets = this.tickets.get(coords.pair());
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+ if (tickets == null) {
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+ return 0;
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+ }
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+ for (Ticket<?> ticket : tickets) {
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+ if (ticket.getTicketType() == TicketType.URGENT) {
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+ return URGENT_PRIORITY;
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+ }
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+ }
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+ for (Ticket<?> ticket : tickets) {
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+ if (ticket.getTicketType() == TicketType.PRIORITY && ticket.priority > 0) {
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+ return ticket.priority;
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+ }
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+ }
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+ return 0;
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+ }
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+
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+ public void clearPriorityTickets(ChunkCoordIntPair coords) {
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+ AsyncCatcher.catchOp("ChunkMapDistance::clearPriority");
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+ this.removeTicket(coords.pair(), new Ticket<ChunkCoordIntPair>(TicketType.PRIORITY, PRIORITY_TICKET_LEVEL, coords));
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+ }
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+
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+ public void clearUrgent(ChunkCoordIntPair coords) {
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+ AsyncCatcher.catchOp("ChunkMapDistance::clearUrgent");
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+ this.removeTicket(coords.pair(), new Ticket<ChunkCoordIntPair>(TicketType.URGENT, PRIORITY_TICKET_LEVEL, coords));
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+ }
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+ // Paper end
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public <T> boolean addTicketAtLevel(TicketType<T> ticketType, ChunkCoordIntPair chunkcoordintpair, int level, T identifier) {
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return this.addTicket(chunkcoordintpair.pair(), new Ticket<>(ticketType, level, identifier));
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// CraftBukkit end
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@@ -385,24 +472,25 @@ public abstract class ChunkMapDistance {
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Ticket<?> ticket = new Ticket<>(TicketType.PLAYER, 33, new ChunkCoordIntPair(i)); // Paper - no-tick view distance
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if (flag1) {
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- ChunkMapDistance.this.j.a(ChunkTaskQueueSorter.a(() -> { // CraftBukkit - decompile error
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- ChunkMapDistance.this.m.execute(() -> {
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- if (this.c(this.c(i))) {
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+ // Paper start - smarter ticket delay based on frustum and distance
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+ scheduleChunkLoad(i, MinecraftServer.currentTick, (priority) -> {
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+ ChunkMapDistance.this.j.a(ChunkTaskQueueSorter.a(() -> { // CraftBukkit - decompile error
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+ if (chunkMap.playerViewDistanceNoTickMap.getObjectsInRange(i) != null && this.c(this.c(i))) { // Copy c(c()) stuff below
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+ // Paper end
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ChunkMapDistance.this.addTicket(i, ticket);
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ChunkMapDistance.this.l.add(i);
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} else {
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ChunkMapDistance.this.k.a(ChunkTaskQueueSorter.a(() -> { // CraftBukkit - decompile error
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}, i, false));
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}
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-
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- });
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}, i, () -> {
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- return j;
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- }));
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+ return priority; // Paper
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+ })); });
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} else {
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ChunkMapDistance.this.k.a(ChunkTaskQueueSorter.a(() -> { // CraftBukkit - decompile error
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ChunkMapDistance.this.m.execute(() -> {
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ChunkMapDistance.this.removeTicket(i, ticket);
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+ ChunkMapDistance.this.clearPriorityTickets(new ChunkCoordIntPair(i)); // Paper
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});
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}, i, true));
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}
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@@ -410,6 +498,83 @@ public abstract class ChunkMapDistance {
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}
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+ // Paper start - smart scheduling of player tickets
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+ public void scheduleChunkLoad(long i, long startTick, java.util.function.Consumer<Integer> task) {
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+ long elapsed = MinecraftServer.currentTick - startTick;
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+ PlayerChunk updatingChunk = chunkMap.getUpdatingChunk(i);
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+ if ((updatingChunk != null && updatingChunk.isFullChunkReady()) || !this.c(this.c(i))) { // Copied from above
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+ // no longer needed
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+ task.accept(1);
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+ return;
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+ }
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+
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+ int desireDelay = 0;
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+ double minDist = Double.MAX_VALUE;
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+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<EntityPlayer> players = chunkMap.playerViewDistanceNoTickMap.getObjectsInRange(i);
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+ ChunkCoordIntPair chunkPos = new ChunkCoordIntPair(i);
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+ if (players != null) {
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+ BlockPosition.PooledBlockPosition pos = BlockPosition.PooledBlockPosition.acquire();
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+ Object[] backingSet = players.getBackingSet();
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+
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+ BlockPosition blockPos = chunkPos.asPosition();
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+
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+ boolean isFront = false;
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+ for (int index = 0, len = backingSet.length; index < len; ++index) {
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+ if (!(backingSet[index] instanceof EntityPlayer)) {
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+ continue;
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+ }
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+ EntityPlayer player = (EntityPlayer) backingSet[index];
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+ BlockPosition pointInFront = player.getPointInFront(3 * 16).add(0, (int) -player.locY(), 0);
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+ pos.setValues(((int) player.locX() >> 4) << 4, 0, ((int) player.locZ() >> 4) << 4);
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+ double frontDist = MCUtil.distanceSq(pointInFront, blockPos);
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+ double center = MCUtil.distanceSq(pos, blockPos);
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+ double dist = Math.min(frontDist, center);
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+ if (!isFront) {
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+ BlockPosition pointInBack = player.getPointInFront(3 * 16 * -1).add(0, (int) -player.locY(), 0);
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+ double backDist = MCUtil.distanceSq(pointInBack, blockPos);
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+ if (frontDist < backDist) {
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+ isFront = true;
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+ }
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+ }
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+ if (dist < minDist) {
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+ minDist = dist;
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+ }
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+ }
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+ pos.close();
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+ if (minDist < Double.MAX_VALUE) {
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+ minDist = Math.sqrt(minDist) / 16;
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+ if (minDist > 5) {
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+ desireDelay += ((isFront ? 15 : 30) * 20) * (minDist / 32);
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+ }
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+ }
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+ } else {
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+ desireDelay = 1;
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+ }
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+ long delay = desireDelay - elapsed;
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+ if (delay <= 0 && minDist > 4 && minDist < Double.MAX_VALUE) {
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+ boolean hasAnyNeighbor = false;
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+ for (int x = -1; x <= 1; x++) {
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+ for (int z = -1; z <= 1; z++) {
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+ if (x == 0 && z == 0) continue;
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+ long pair = new ChunkCoordIntPair(chunkPos.x + x, chunkPos.z + z).pair();
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+ PlayerChunk neighbor = chunkMap.getUpdatingChunk(pair);
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+ if (neighbor != null && neighbor.isFullChunkReady()) {
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+ hasAnyNeighbor = true;
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+ }
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+ }
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+ }
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+ if (!hasAnyNeighbor) {
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+ delay += 10;
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+ }
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+ }
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+ if (delay <= 0) {
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+ task.accept(Math.min(PlayerChunkMap.GOLDEN_TICKET, minDist < Double.MAX_VALUE ? (int) minDist : 15));
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+ } else {
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+ MCUtil.scheduleTask((int) Math.min(delay, 20), () -> scheduleChunkLoad(i, startTick, task), "Player Ticket Delayer");
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+ }
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+ }
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+ // Paper end
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+
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@Override
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public void a() {
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super.a();
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 7a275bf3260f9fbefc41883c5ebdc1eb2196daf0..a0e4571522d2b64a687c34ef2ba12361177630e4 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -432,6 +432,18 @@ public class ChunkProviderServer extends IChunkProvider {
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public <T> void removeTicketAtLevel(TicketType<T> ticketType, ChunkCoordIntPair chunkPos, int ticketLevel, T identifier) {
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this.chunkMapDistance.removeTicketAtLevel(ticketType, chunkPos, ticketLevel, identifier);
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}
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+
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+ public boolean markUrgent(ChunkCoordIntPair coords) {
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+ return this.chunkMapDistance.markUrgent(coords);
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+ }
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+
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+ public boolean markHighPriority(ChunkCoordIntPair coords, int priority) {
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+ return this.chunkMapDistance.markHighPriority(coords, priority);
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+ }
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+
|
|
+ public void clearPriorityTickets(ChunkCoordIntPair coords) {
|
|
+ this.chunkMapDistance.clearPriorityTickets(coords);
|
|
+ }
|
|
// Paper end
|
|
|
|
@Nullable
|
|
@@ -470,6 +482,8 @@ public class ChunkProviderServer extends IChunkProvider {
|
|
|
|
if (!completablefuture.isDone()) { // Paper
|
|
// Paper start - async chunk io/loading
|
|
+ ChunkCoordIntPair pair = new ChunkCoordIntPair(x, z);
|
|
+ this.chunkMapDistance.markUrgent(pair);
|
|
this.world.asyncChunkTaskManager.raisePriority(x, z, com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY);
|
|
com.destroystokyo.paper.io.chunk.ChunkTaskManager.pushChunkWait(this.world, x, z);
|
|
// Paper end
|
|
@@ -478,6 +492,8 @@ public class ChunkProviderServer extends IChunkProvider {
|
|
this.serverThreadQueue.awaitTasks(completablefuture::isDone);
|
|
com.destroystokyo.paper.io.chunk.ChunkTaskManager.popChunkWait(); // Paper - async chunk debug
|
|
this.world.timings.syncChunkLoad.stopTiming(); // Paper
|
|
+ this.chunkMapDistance.clearPriorityTickets(pair); // Paper
|
|
+ this.chunkMapDistance.clearUrgent(pair); // Paper
|
|
} // Paper
|
|
ichunkaccess = (IChunkAccess) ((Either) completablefuture.join()).map((ichunkaccess1) -> {
|
|
return ichunkaccess1;
|
|
@@ -527,9 +543,10 @@ public class ChunkProviderServer extends IChunkProvider {
|
|
PlayerChunk.State currentChunkState = PlayerChunk.getChunkState(playerchunk.getTicketLevel());
|
|
currentlyUnloading = (oldChunkState.isAtLeast(PlayerChunk.State.BORDER) && !currentChunkState.isAtLeast(PlayerChunk.State.BORDER));
|
|
}
|
|
- if (flag && !currentlyUnloading) {
|
|
+ if (flag) { // Paper - don't care about unloading state
|
|
// CraftBukkit end
|
|
this.chunkMapDistance.a(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair);
|
|
+ if (isUrgent) this.chunkMapDistance.markUrgent(chunkcoordintpair); // Paper
|
|
if (this.a(playerchunk, l)) {
|
|
GameProfilerFiller gameprofilerfiller = this.world.getMethodProfiler();
|
|
|
|
@@ -542,8 +559,13 @@ public class ChunkProviderServer extends IChunkProvider {
|
|
}
|
|
}
|
|
}
|
|
-
|
|
- return this.a(playerchunk, l) ? PlayerChunk.UNLOADED_CHUNK_ACCESS_FUTURE : playerchunk.a(chunkstatus, this.playerChunkMap);
|
|
+ // Paper start
|
|
+ CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> future = this.a(playerchunk, l) ? PlayerChunk.UNLOADED_CHUNK_ACCESS_FUTURE : playerchunk.a(chunkstatus, this.playerChunkMap);
|
|
+ if (isUrgent) {
|
|
+ future.thenAccept(either -> this.chunkMapDistance.clearUrgent(chunkcoordintpair));
|
|
+ }
|
|
+ return future;
|
|
+ // Paper end
|
|
}
|
|
|
|
private boolean a(@Nullable PlayerChunk playerchunk, int i) {
|
|
@@ -593,7 +615,7 @@ public class ChunkProviderServer extends IChunkProvider {
|
|
return this.serverThreadQueue.executeNext();
|
|
}
|
|
|
|
- private boolean tickDistanceManager() {
|
|
+ public boolean tickDistanceManager() { // Paper - public
|
|
boolean flag = this.chunkMapDistance.a(this.playerChunkMap);
|
|
boolean flag1 = this.playerChunkMap.b();
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
|
|
index 07a6fc3d88e7d44bfab7f3d6a0eef7dc132ab422..c88177b77607519453bb349a8e960d22d73e9f8e 100644
|
|
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
|
|
@@ -132,6 +132,15 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
|
this.maxHealthCache = this.getMaxHealth();
|
|
this.cachedSingleMobDistanceMap = new com.destroystokyo.paper.util.PooledHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
|
|
}
|
|
+ // Paper start
|
|
+ public BlockPosition getPointInFront(double inFront) {
|
|
+ final float yaw = MCUtil.normalizeYaw(this.yaw);
|
|
+ double rads = Math.toRadians(yaw);
|
|
+ final double x = locX() + inFront * Math.cos(rads);
|
|
+ final double z = locZ() + inFront * Math.sin(rads);
|
|
+ return new BlockPosition(x, locY(), z);
|
|
+ }
|
|
+ // Paper end
|
|
|
|
// Yes, this doesn't match Vanilla, but it's the best we can do for now.
|
|
// If this is an issue, PRs are welcome
|
|
@@ -441,6 +450,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
|
if (valid && (!this.isSpectator() || this.world.isLoaded(new BlockPosition(this)))) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
|
|
super.tick();
|
|
}
|
|
+ if (valid && isAlive() && this.ticksLived % 20 == 0) ((WorldServer)world).getChunkProvider().playerChunkMap.checkHighPriorityChunks(this); // Paper
|
|
|
|
for (int i = 0; i < this.inventory.getSize(); ++i) {
|
|
ItemStack itemstack = this.inventory.getItem(i);
|
|
diff --git a/src/main/java/net/minecraft/server/MCUtil.java b/src/main/java/net/minecraft/server/MCUtil.java
|
|
index ce0bf608b71cf492fc31e89a360ecd83fa5c23a6..87d58002116f361d8255d79fc0dbd1200f442168 100644
|
|
--- a/src/main/java/net/minecraft/server/MCUtil.java
|
|
+++ b/src/main/java/net/minecraft/server/MCUtil.java
|
|
@@ -666,6 +666,7 @@ public final class MCUtil {
|
|
chunkData.addProperty("x", playerChunk.location.x);
|
|
chunkData.addProperty("z", playerChunk.location.z);
|
|
chunkData.addProperty("ticket-level", playerChunk.getTicketLevel());
|
|
+ chunkData.addProperty("priority", playerChunk.getCurrentPriority());
|
|
chunkData.addProperty("state", PlayerChunk.getChunkState(playerChunk.getTicketLevel()).toString());
|
|
chunkData.addProperty("queued-for-unload", chunkMap.unloadQueue.contains(playerChunk.location.pair()));
|
|
chunkData.addProperty("status", status == null ? "unloaded" : status.toString());
|
|
diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
|
|
index aeca6b2b9d5d73aeb6dc639b5cad2f2533a2de44..04dcb79c6033f1dec62c5df49937a4ef067a2cb8 100644
|
|
--- a/src/main/java/net/minecraft/server/PlayerChunk.java
|
|
+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
|
|
@@ -26,8 +26,8 @@ public class PlayerChunk {
|
|
private CompletableFuture<IChunkAccess> chunkSave;
|
|
public int oldTicketLevel;
|
|
private int ticketLevel;
|
|
- private int n;
|
|
- final ChunkCoordIntPair location; // Paper - private -> package
|
|
+ volatile int n; public final int getCurrentPriority() { return n; } // Paper - OBFHELPER - make volatile since this is concurrently accessed
|
|
+ public final ChunkCoordIntPair location; // Paper - private -> public
|
|
private final short[] dirtyBlocks;
|
|
private int dirtyCount;
|
|
private int r;
|
|
@@ -40,6 +40,7 @@ public class PlayerChunk {
|
|
private boolean hasBeenLoaded;
|
|
|
|
private final PlayerChunkMap chunkMap; // Paper
|
|
+ public WorldServer getWorld() { return chunkMap.world; } // Paper
|
|
|
|
long lastAutoSaveTime; // Paper - incremental autosave
|
|
long inactiveTimeStart; // Paper - incremental autosave
|
|
@@ -67,6 +68,124 @@ public class PlayerChunk {
|
|
return null;
|
|
}
|
|
// Paper end - no-tick view distance
|
|
+ // Paper start - Chunk gen/load priority system
|
|
+ volatile int neighborPriority = -1;
|
|
+ volatile int priorityBoost = 0;
|
|
+ public final java.util.concurrent.ConcurrentHashMap<PlayerChunk, ChunkStatus> neighbors = new java.util.concurrent.ConcurrentHashMap<>();
|
|
+ public final it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<Integer> neighborPriorities = new it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<>();
|
|
+
|
|
+ private int getDemandedPriority() {
|
|
+ int priority = neighborPriority; // if we have a neighbor priority, use it
|
|
+ int myPriority = getMyPriority();
|
|
+
|
|
+ if (priority == -1 || (ticketLevel <= 33 && priority > myPriority)) {
|
|
+ priority = myPriority;
|
|
+ }
|
|
+
|
|
+ return Math.max(1, Math.min(Math.max(ticketLevel, PlayerChunkMap.GOLDEN_TICKET), priority));
|
|
+ }
|
|
+
|
|
+ private int getMyPriority() {
|
|
+ if (priorityBoost == ChunkMapDistance.URGENT_PRIORITY) {
|
|
+ return 2; // Urgent - ticket level isn't always 31 so 33-30 = 3, but allow 1 more tasks to go below this for dependents
|
|
+ }
|
|
+ int basePriority = ticketLevel - priorityBoost;
|
|
+ if (ticketLevel >= 33 && priorityBoost == 0 && (neighborPriority >= 34 || neighborPriorities.isEmpty())) {
|
|
+ basePriority += 5;
|
|
+ }
|
|
+ return basePriority;
|
|
+ }
|
|
+
|
|
+ private int getNeighborsPriority() {
|
|
+ return neighborPriorities.isEmpty() ? getMyPriority() : getDemandedPriority();
|
|
+ }
|
|
+
|
|
+ public void onNeighborRequest(PlayerChunk neighbor, ChunkStatus status) {
|
|
+ neighbor.setNeighborPriority(this, getNeighborsPriority());
|
|
+ this.neighbors.compute(neighbor, (playerChunk, currentWantedStatus) -> {
|
|
+ if (currentWantedStatus == null || !currentWantedStatus.isAtLeastStatus(status)) {
|
|
+ //System.out.println(this + " request " + neighbor + " at " + status + " currently " + currentWantedStatus);
|
|
+ return status;
|
|
+ } else {
|
|
+ //System.out.println(this + " requested " + neighbor + " at " + status + " but thats lower than other wanted status " + currentWantedStatus);
|
|
+ return currentWantedStatus;
|
|
+ }
|
|
+ });
|
|
+
|
|
+ }
|
|
+
|
|
+ public void onNeighborDone(PlayerChunk neighbor, ChunkStatus chunkstatus, IChunkAccess chunk) {
|
|
+ this.neighbors.compute(neighbor, (playerChunk, wantedStatus) -> {
|
|
+ if (wantedStatus != null && chunkstatus.isAtLeastStatus(wantedStatus)) {
|
|
+ //System.out.println(this + " neighbor done at " + neighbor + " for status " + chunkstatus + " wanted " + wantedStatus);
|
|
+ neighbor.removeNeighborPriority(this);
|
|
+ return null;
|
|
+ } else {
|
|
+ //System.out.println(this + " neighbor finished our previous request at " + neighbor + " for status " + chunkstatus + " but we now want instead " + wantedStatus);
|
|
+ return wantedStatus;
|
|
+ }
|
|
+ });
|
|
+ }
|
|
+
|
|
+ private void removeNeighborPriority(PlayerChunk requester) {
|
|
+ synchronized (neighborPriorities) {
|
|
+ neighborPriorities.remove(requester.location.pair());
|
|
+ recalcNeighborPriority();
|
|
+ }
|
|
+ checkPriority();
|
|
+ }
|
|
+
|
|
+
|
|
+ private void setNeighborPriority(PlayerChunk requester, int priority) {
|
|
+ synchronized (neighborPriorities) {
|
|
+ neighborPriorities.put(requester.location.pair(), Integer.valueOf(priority));
|
|
+ recalcNeighborPriority();
|
|
+ }
|
|
+ checkPriority();
|
|
+ }
|
|
+
|
|
+ private void recalcNeighborPriority() {
|
|
+ neighborPriority = -1;
|
|
+ if (!neighborPriorities.isEmpty()) {
|
|
+ synchronized (neighborPriorities) {
|
|
+ for (Integer neighbor : neighborPriorities.values()) {
|
|
+ if (neighbor < neighborPriority || neighborPriority == -1) {
|
|
+ neighborPriority = neighbor;
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ private void checkPriority() {
|
|
+ if (getCurrentPriority() != getDemandedPriority()) this.chunkMap.queueHolderUpdate(this);
|
|
+ }
|
|
+
|
|
+ public final double getDistance(EntityPlayer player) {
|
|
+ return getDistance(player.locX(), player.locZ());
|
|
+ }
|
|
+ public final double getDistance(double blockX, double blockZ) {
|
|
+ int cx = MCUtil.fastFloor(blockX) >> 4;
|
|
+ int cz = MCUtil.fastFloor(blockZ) >> 4;
|
|
+ final double x = location.x - cx;
|
|
+ final double z = location.z - cz;
|
|
+ return (x * x) + (z * z);
|
|
+ }
|
|
+
|
|
+ public final double getDistanceFrom(BlockPosition pos) {
|
|
+ return getDistance(pos.getX(), pos.getZ());
|
|
+ }
|
|
+
|
|
+ @Override
|
|
+ public String toString() {
|
|
+ return "PlayerChunk{" +
|
|
+ "location=" + location +
|
|
+ ", ticketLevel=" + ticketLevel + "/" + getChunkStatus(this.ticketLevel) +
|
|
+ ", chunkHolderStatus=" + getChunkHolderStatus() +
|
|
+ ", neighborPriority=" + getNeighborsPriority() +
|
|
+ ", priority=(" + ticketLevel + " - " + priorityBoost +" vs N " + neighborPriority + ") = " + getDemandedPriority() + " A " + getCurrentPriority() +
|
|
+ '}';
|
|
+ }
|
|
+ // Paper end
|
|
|
|
public PlayerChunk(ChunkCoordIntPair chunkcoordintpair, int i, LightEngine lightengine, PlayerChunk.c playerchunk_c, PlayerChunk.d playerchunk_d) {
|
|
this.statusFutures = new AtomicReferenceArray(PlayerChunk.CHUNK_STATUSES.size());
|
|
@@ -165,6 +284,15 @@ public class PlayerChunk {
|
|
}
|
|
return null;
|
|
}
|
|
+ public static ChunkStatus getNextStatus(ChunkStatus status) {
|
|
+ if (status == ChunkStatus.FULL) {
|
|
+ return status;
|
|
+ }
|
|
+ return CHUNK_STATUSES.get(status.getStatusIndex() + 1);
|
|
+ }
|
|
+ public CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> getStatusFutureUncheckedMain(ChunkStatus chunkstatus) {
|
|
+ return MCUtil.ensureMain(getStatusFutureUnchecked(chunkstatus));
|
|
+ }
|
|
// Paper end
|
|
|
|
public CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> getStatusFutureUnchecked(ChunkStatus chunkstatus) {
|
|
@@ -418,6 +546,7 @@ public class PlayerChunk {
|
|
return this.n;
|
|
}
|
|
|
|
+ private void setPriority(int i) { d(i); } // Paper - OBFHELPER
|
|
private void d(int i) {
|
|
this.n = i;
|
|
}
|
|
@@ -436,7 +565,7 @@ public class PlayerChunk {
|
|
// CraftBukkit start
|
|
// ChunkUnloadEvent: Called before the chunk is unloaded: isChunkLoaded is still true and chunk can still be modified by plugins.
|
|
if (playerchunk_state.isAtLeast(PlayerChunk.State.BORDER) && !playerchunk_state1.isAtLeast(PlayerChunk.State.BORDER)) {
|
|
- this.getStatusFutureUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
|
|
+ this.getStatusFutureUncheckedMain(ChunkStatus.FULL).thenAccept((either) -> { // Paper - ensure main
|
|
Chunk chunk = (Chunk)either.left().orElse(null);
|
|
if (chunk != null) {
|
|
playerchunkmap.callbackExecutor.execute(() -> {
|
|
@@ -501,12 +630,13 @@ public class PlayerChunk {
|
|
if (!flag2 && flag3) {
|
|
// Paper start - cache ticking ready status
|
|
int expectCreateCount = ++this.fullChunkCreateCount;
|
|
- this.fullChunkFuture = playerchunkmap.b(this); this.fullChunkFuture.thenAccept((either) -> {
|
|
+ this.fullChunkFuture = playerchunkmap.b(this); MCUtil.ensureMain(this.fullChunkFuture).thenAccept((either) -> { // Paper - ensure main
|
|
if (either.left().isPresent() && PlayerChunk.this.fullChunkCreateCount == expectCreateCount) {
|
|
// note: Here is a very good place to add callbacks to logic waiting on this.
|
|
Chunk fullChunk = either.left().get();
|
|
PlayerChunk.this.isFullChunkReady = true;
|
|
fullChunk.playerChunk = PlayerChunk.this;
|
|
+ this.chunkMap.chunkDistanceManager.clearPriorityTickets(location);
|
|
|
|
|
|
}
|
|
@@ -531,7 +661,7 @@ public class PlayerChunk {
|
|
|
|
if (!flag4 && flag5) {
|
|
// Paper start - cache ticking ready status
|
|
- this.tickingFuture = playerchunkmap.a(this); this.tickingFuture.thenAccept((either) -> {
|
|
+ this.tickingFuture = playerchunkmap.a(this); MCUtil.ensureMain(this.tickingFuture).thenAccept((either) -> { // Paper - ensure main
|
|
if (either.left().isPresent()) {
|
|
// note: Here is a very good place to add callbacks to logic waiting on this.
|
|
Chunk tickingChunk = either.left().get();
|
|
@@ -562,7 +692,7 @@ public class PlayerChunk {
|
|
}
|
|
|
|
// Paper start - cache ticking ready status
|
|
- this.entityTickingFuture = playerchunkmap.b(this.location); this.entityTickingFuture.thenAccept((either) -> {
|
|
+ this.entityTickingFuture = playerchunkmap.b(this.location); MCUtil.ensureMain(this.entityTickingFuture).thenAccept((either) -> { // Paper ensureMain
|
|
if (either.left().isPresent()) {
|
|
// note: Here is a very good place to add callbacks to logic waiting on this.
|
|
Chunk entityTickingChunk = either.left().get();
|
|
@@ -581,13 +711,29 @@ public class PlayerChunk {
|
|
this.entityTickingFuture.complete(PlayerChunk.UNLOADED_CHUNK); this.isEntityTickingReady = false; // Paper - cache chunk ticking stage
|
|
this.entityTickingFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
|
|
}
|
|
-
|
|
- this.w.a(this.location, this::k, this.ticketLevel, this::d);
|
|
+ // Paper start - raise IO/load priority if priority changes, use our preferred priority
|
|
+ priorityBoost = chunkMap.chunkDistanceManager.getChunkPriority(location);
|
|
+ int priority = getDemandedPriority();
|
|
+ if (getCurrentPriority() > priority) {
|
|
+ int ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY;
|
|
+ if (priority <= 10) {
|
|
+ ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY;
|
|
+ } else if (priority <= 20) {
|
|
+ ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY;
|
|
+ }
|
|
+ chunkMap.world.asyncChunkTaskManager.raisePriority(location.x, location.z, ioPriority);
|
|
+ }
|
|
+ if (getCurrentPriority() != priority) {
|
|
+ this.w.a(this.location, this::getCurrentPriority, priority, this::setPriority); // use preferred priority
|
|
+ int neighborsPriority = getNeighborsPriority();
|
|
+ this.neighbors.forEach((neighbor, neighborDesired) -> neighbor.setNeighborPriority(this, neighborsPriority));
|
|
+ }
|
|
+ // Paper end
|
|
this.oldTicketLevel = this.ticketLevel;
|
|
// CraftBukkit start
|
|
// ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins.
|
|
if (!playerchunk_state.isAtLeast(PlayerChunk.State.BORDER) && playerchunk_state1.isAtLeast(PlayerChunk.State.BORDER)) {
|
|
- this.getStatusFutureUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
|
|
+ this.getStatusFutureUncheckedMain(ChunkStatus.FULL).thenAccept((either) -> { // Paper - ensure main
|
|
Chunk chunk = (Chunk)either.left().orElse(null);
|
|
if (chunk != null) {
|
|
playerchunkmap.callbackExecutor.execute(() -> {
|
|
@@ -669,6 +815,7 @@ public class PlayerChunk {
|
|
|
|
public interface c {
|
|
|
|
+ default void changePriority(ChunkCoordIntPair chunkcoordintpair, IntSupplier intsupplier, int i, IntConsumer intconsumer) { a(chunkcoordintpair, intsupplier, i, intconsumer); } // Paper - OBFHELPER
|
|
void a(ChunkCoordIntPair chunkcoordintpair, IntSupplier intsupplier, int i, IntConsumer intconsumer);
|
|
}
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
|
index 0aa14bfca6e1845eb6e9f5bd4e0e36335fa7f532..be4078fc0fc67ab0fd281e3b7781fe1b22bde809 100644
|
|
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
|
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
|
@@ -50,6 +50,7 @@ import org.apache.commons.lang3.mutable.MutableBoolean;
|
|
import org.apache.logging.log4j.LogManager;
|
|
import org.apache.logging.log4j.Logger;
|
|
import org.bukkit.entity.Player; // CraftBukkit
|
|
+import org.spigotmc.AsyncCatcher;
|
|
|
|
public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
|
|
|
@@ -123,6 +124,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
|
|
|
@Override
|
|
public void execute(Runnable runnable) {
|
|
+ AsyncCatcher.catchOp("Callback Executor execute");
|
|
if (queued == null) {
|
|
queued = new java.util.ArrayDeque<>();
|
|
}
|
|
@@ -131,6 +133,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
|
|
|
@Override
|
|
public void run() {
|
|
+ AsyncCatcher.catchOp("Callback Executor run");
|
|
if (queued == null) {
|
|
return;
|
|
}
|
|
@@ -375,6 +378,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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this.playerViewDistanceTickMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
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(EntityPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<EntityPlayer> newState) -> {
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+ checkHighPriorityChunks(player);
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if (newState.size() != 1) {
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return;
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}
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@@ -393,7 +397,8 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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}
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ChunkCoordIntPair chunkPos = new ChunkCoordIntPair(rangeX, rangeZ);
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PlayerChunkMap.this.world.getChunkProvider().removeTicketAtLevel(TicketType.PLAYER, chunkPos, 31, chunkPos); // entity ticking level, TODO check on update
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- });
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+ PlayerChunkMap.this.world.getChunkProvider().clearPriorityTickets(chunkPos);
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+ }, (player, prevPos, newPos) -> checkHighPriorityChunks(player));
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this.playerViewDistanceNoTickMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets);
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this.playerViewDistanceBroadcastMap = new com.destroystokyo.paper.util.misc.PlayerAreaMap(this.pooledLinkedPlayerHashSets,
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(EntityPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
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@@ -410,6 +415,102 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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});
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// Paper end - no-tick view distance
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}
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+ // Paper start - Chunk Prioritization
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+ public void queueHolderUpdate(PlayerChunk playerchunk) {
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+ Runnable runnable = () -> {
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+ if (isUnloading(playerchunk)) {
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+ return; // unloaded
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+ }
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+ chunkDistanceManager.pendingChunkUpdates.add(playerchunk);
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+ if (!chunkDistanceManager.pollingPendingChunkUpdates) {
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+ world.getChunkProvider().tickDistanceManager();
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+ }
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+ };
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+ if (MCUtil.isMainThread()) {
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+ // We can't use executor here because it will not execute tasks if its currently in the middle of executing tasks...
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+ runnable.run();
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+ } else {
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+ executor.execute(runnable);
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+ }
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+ }
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+
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+ private boolean isUnloading(PlayerChunk playerchunk) {
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+ return playerchunk == null || unloadQueue.contains(playerchunk.location.pair());
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+ }
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+
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+ public void checkHighPriorityChunks(EntityPlayer player) {
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+ BlockPosition front2 = player.getPointInFront(16*2);
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+ BlockPosition front4 = player.getPointInFront(16*4);
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+ BlockPosition front6 = player.getPointInFront(16*6);
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+ int viewDistance = getLoadViewDistance();
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+ int maxDistSq = (viewDistance * 16) * (viewDistance * 16);
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+
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+ // Prioritize Frustum near 2
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+ int dist3Sq = 3 * 3;
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+ MCUtil.getSpiralOutChunks(front2, Math.min(5, viewDistance)).forEach(coord -> {
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+ PlayerChunk chunk = getUpdatingChunk(coord.pair());
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+ if (shouldSkipPrioritization(coord, chunk, player, maxDistSq)) return;
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+
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+ double dist = chunk.getDistanceFrom(front2);
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+ if (dist <= dist3Sq) {
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+ chunkDistanceManager.markHighPriority(coord, 26);
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+ } else {
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+ chunkDistanceManager.markHighPriority(coord, 24);
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+ }
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+ });
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+ // Prioritize Frustum near 4
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+ if (viewDistance > 4) {
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+ MCUtil.getSpiralOutChunks(front4, Math.min(4, viewDistance)).forEach(coord -> {
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+ PlayerChunk chunk = getUpdatingChunk(coord.pair());
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+ if (shouldSkipPrioritization(coord, chunk, player, maxDistSq)) return;
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+
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+ double dist = chunk.getDistanceFrom(front4);
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+ if (dist <= dist3Sq) {
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+ chunkDistanceManager.markHighPriority(coord, 22);
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+ } else {
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+ chunkDistanceManager.markHighPriority(coord, 20);
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+ }
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+
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+ });
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+ }
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+
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+ // Prioritize Frustum far 6
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+ if (viewDistance > 6) {
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+ MCUtil.getSpiralOutChunks(front6, Math.min(4, viewDistance)).forEach(coord -> {
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+ PlayerChunk chunk = getUpdatingChunk(coord.pair());
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+ if (shouldSkipPrioritization(coord, chunk, player, maxDistSq)) return;
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+
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+ double dist = chunk.getDistanceFrom(front6);
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+ if (dist <= dist3Sq) {
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+ chunkDistanceManager.markHighPriority(coord, 15);
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+ }
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+ });
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+ }
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+
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+ // Prioritize circular near
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+ MCUtil.getSpiralOutChunks(new BlockPosition(player), Math.min(5, viewDistance)).forEach(coord -> {
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+ PlayerChunk chunk = getUpdatingChunk(coord.pair());
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+ if (shouldSkipPrioritization(coord, chunk, player, maxDistSq)) return;
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+ double dist = chunk.getDistance(player);
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+
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+ // Prioritize immediate
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+ if (dist <= dist3Sq) {
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+ chunkDistanceManager.markHighPriority(coord, (int) (27 - dist));
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+ return;
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+ }
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+
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+ // Prioritize nearby chunks
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+ if (dist <= (5*5)) {
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+ chunkDistanceManager.markHighPriority(coord, (int) (16 - Math.sqrt(dist*(4D/5D))));
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+ }
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+ });
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+ }
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+
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+ private boolean shouldSkipPrioritization(ChunkCoordIntPair coord, PlayerChunk chunk, EntityPlayer player, int viewDistance) {
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+ return chunk == null || chunk.isFullChunkReady() || !world.getWorldBorder().isInBounds(coord)
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+ || isUnloading(chunk) || chunk.getDistance(player) > viewDistance;
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+ }
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+ // Paper end
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public void updatePlayerMobTypeMap(Entity entity) {
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if (!this.world.paperConfig.perPlayerMobSpawns) {
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@@ -539,6 +640,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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List<CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>>> list = Lists.newArrayList();
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int j = chunkcoordintpair.x;
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int k = chunkcoordintpair.z;
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+ PlayerChunk requestingNeighbor = getUpdatingChunk(chunkcoordintpair.pair()); // Paper
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for (int l = -i; l <= i; ++l) {
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for (int i1 = -i; i1 <= i; ++i1) {
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@@ -557,6 +659,14 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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ChunkStatus chunkstatus = (ChunkStatus) intfunction.apply(j1);
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CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> completablefuture = playerchunk.a(chunkstatus, this);
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+ // Paper start
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+ if (requestingNeighbor != null && requestingNeighbor != playerchunk && !completablefuture.isDone()) {
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+ requestingNeighbor.onNeighborRequest(playerchunk, chunkstatus);
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+ completablefuture.thenAccept(either -> {
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+ requestingNeighbor.onNeighborDone(playerchunk, chunkstatus, either.left().orElse(null));
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+ });
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+ }
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+ // Paper end
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list.add(completablefuture);
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}
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@@ -1022,14 +1132,22 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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};
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CompletableFuture<NBTTagCompound> chunkSaveFuture = this.world.asyncChunkTaskManager.getChunkSaveFuture(chunkcoordintpair.x, chunkcoordintpair.z);
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+ PlayerChunk playerChunk = getUpdatingChunk(chunkcoordintpair.pair());
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+ int chunkPriority = playerChunk != null ? playerChunk.getCurrentPriority() : 33;
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+ int priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY;
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+
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+ if (chunkPriority <= 10) {
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+ priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY;
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+ } else if (chunkPriority <= 20) {
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+ priority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY;
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+ }
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+ boolean isHighestPriority = priority == com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGHEST_PRIORITY;
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if (chunkSaveFuture != null) {
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- this.world.asyncChunkTaskManager.scheduleChunkLoad(chunkcoordintpair.x, chunkcoordintpair.z,
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- com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY, chunkHolderConsumer, false, chunkSaveFuture);
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- this.world.asyncChunkTaskManager.raisePriority(chunkcoordintpair.x, chunkcoordintpair.z, com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY);
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+ this.world.asyncChunkTaskManager.scheduleChunkLoad(chunkcoordintpair.x, chunkcoordintpair.z, priority, chunkHolderConsumer, isHighestPriority, chunkSaveFuture);
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} else {
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- this.world.asyncChunkTaskManager.scheduleChunkLoad(chunkcoordintpair.x, chunkcoordintpair.z,
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- com.destroystokyo.paper.io.PrioritizedTaskQueue.NORMAL_PRIORITY, chunkHolderConsumer, false);
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+ this.world.asyncChunkTaskManager.scheduleChunkLoad(chunkcoordintpair.x, chunkcoordintpair.z, priority, chunkHolderConsumer, isHighestPriority);
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}
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+ this.world.asyncChunkTaskManager.raisePriority(chunkcoordintpair.x, chunkcoordintpair.z, priority);
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return ret;
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// Paper end
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}
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@@ -1158,7 +1276,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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long i = playerchunk.i().pair();
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playerchunk.getClass();
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- mailbox.a(ChunkTaskQueueSorter.a(runnable, i, playerchunk::getTicketLevel)); // CraftBukkit - decompile error
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+ mailbox.a(ChunkTaskQueueSorter.a(runnable, i, () -> 1)); // CraftBukkit - decompile error // Paper - final loads are always urgent!
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});
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}
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diff --git a/src/main/java/net/minecraft/server/Ticket.java b/src/main/java/net/minecraft/server/Ticket.java
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index 7a8397815a5b7f79f3e3a0348aeedf63fe879f8f..0d6e0f2ddaa85c04e626980591e9a78ac27fb42d 100644
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--- a/src/main/java/net/minecraft/server/Ticket.java
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+++ b/src/main/java/net/minecraft/server/Ticket.java
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@@ -8,6 +8,7 @@ public final class Ticket<T> implements Comparable<Ticket<?>> {
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private final int b;
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public final T identifier; public final T getObjectReason() { return this.identifier; } // Paper - OBFHELPER
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private long d; public final long getCreationTick() { return this.d; } // Paper - OBFHELPER
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+ public int priority = 0; // Paper
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protected Ticket(TicketType<T> tickettype, int i, T t0) {
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this.a = tickettype;
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diff --git a/src/main/java/net/minecraft/server/TicketType.java b/src/main/java/net/minecraft/server/TicketType.java
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index d7b9d9fd3a3b607278a3d72b0b306b0be2aa30ad..6fd852db6bcfbfbf84ec2acf6d23b08a6051165c 100644
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--- a/src/main/java/net/minecraft/server/TicketType.java
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+++ b/src/main/java/net/minecraft/server/TicketType.java
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@@ -24,6 +24,8 @@ public class TicketType<T> {
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public static final TicketType<org.bukkit.plugin.Plugin> PLUGIN_TICKET = a("plugin_ticket", (plugin1, plugin2) -> plugin1.getClass().getName().compareTo(plugin2.getClass().getName())); // CraftBukkit
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public static final TicketType<Long> FUTURE_AWAIT = a("future_await", Long::compareTo); // Paper
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public static final TicketType<Long> ASYNC_LOAD = a("async_load", Long::compareTo); // Paper
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+ public static final TicketType<ChunkCoordIntPair> PRIORITY = a("priority", Comparator.comparingLong(ChunkCoordIntPair::pair), 300); // Paper
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+ public static final TicketType<ChunkCoordIntPair> URGENT = a("urgent", Comparator.comparingLong(ChunkCoordIntPair::pair), 300); // Paper
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public static <T> TicketType<T> a(String s, Comparator<T> comparator) {
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return new TicketType<>(s, comparator, 0L);
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 5f180bb77b736220c848357b2cac4d0d2b99e3df..d3c5b7d1904a6cbd65db406639ed2ba90ec9fd2a 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -2484,6 +2484,10 @@ public class CraftWorld implements World {
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return future;
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}
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+ if (!urgent) {
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+ // if not urgent, at least use a slightly boosted priority
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+ world.getChunkProvider().markHighPriority(new ChunkCoordIntPair(x, z), 1);
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+ }
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return this.world.getChunkProvider().getChunkAtAsynchronously(x, z, gen, urgent).thenComposeAsync((either) -> {
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net.minecraft.server.Chunk chunk = (net.minecraft.server.Chunk) either.left().orElse(null);
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return CompletableFuture.completedFuture(chunk == null ? null : chunk.getBukkitChunk());
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