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I misread the code and thought the code kept looping until the mob spawn cap was hit. Upon furthur review, this is not true, so this patch doesn't do anything sane.
23 lines
833 B
Diff
23 lines
833 B
Diff
From c410b547a8bf8a5fcb80ce9e2717d8219d1edc3d Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 19 Jan 2016 00:13:19 -0500
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Subject: [PATCH] Do not load chunks for pathfinding
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diff --git a/src/main/java/net/minecraft/server/ChunkCache.java b/src/main/java/net/minecraft/server/ChunkCache.java
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index a8fd64c..11c11cf 100644
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--- a/src/main/java/net/minecraft/server/ChunkCache.java
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+++ b/src/main/java/net/minecraft/server/ChunkCache.java
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@@ -25,7 +25,7 @@ public class ChunkCache implements IBlockAccess {
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for (l = this.a; l <= j; ++l) {
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for (i1 = this.b; i1 <= k; ++i1) {
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- this.c[l - this.a][i1 - this.b] = world.getChunkAt(l, i1);
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+ this.c[l - this.a][i1 - this.b] = world.getChunkIfLoaded(l, i1); // Paper
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}
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}
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--
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2.7.4 (Apple Git-66)
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