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f17519338b
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
63 lines
2.6 KiB
Diff
63 lines
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach@zachbr.io>
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Date: Wed, 2 Jan 2019 00:31:12 -0600
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Subject: [PATCH] Add APIs to replace OfflinePlayer#getLastPlayed
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Currently OfflinePlayer#getLastPlayed could more accurately be described
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as "OfflinePlayer#getLastTimeTheirDataWasSaved".
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The API doc says it should return the last time the server "witnessed"
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the player, whilst also saying it should return the last time they
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logged in. The current implementation does neither.
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Given this interesting contradiction in the API documentation and the
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current defacto implementation, I've elected to deprecate (with no
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intent to remove) and replace it with two new methods, clearly named and
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documented as to their purpose.
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diff --git a/src/main/java/org/bukkit/OfflinePlayer.java b/src/main/java/org/bukkit/OfflinePlayer.java
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index ef85e57f812c501fac7abe7dd27c93702f66646f..f5d3e5c5d79910580b6202e7aee01341d09f6225 100644
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--- a/src/main/java/org/bukkit/OfflinePlayer.java
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+++ b/src/main/java/org/bukkit/OfflinePlayer.java
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@@ -223,7 +223,9 @@ public interface OfflinePlayer extends ServerOperator, AnimalTamer, Configuratio
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* UTC.
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*
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* @return Date of last log-in for this player, or 0
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+ * @deprecated The API contract is ambiguous and the implementation may or may not return the correct value given this API ambiguity. It is instead recommended use {@link #getLastLogin()} or {@link #getLastSeen()} depending on your needs.
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*/
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+ @Deprecated
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public long getLastPlayed();
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/**
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@@ -246,6 +248,30 @@ public interface OfflinePlayer extends ServerOperator, AnimalTamer, Configuratio
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@Nullable
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@Deprecated
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public Location getBedSpawnLocation();
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+ // Paper start
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+ /**
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+ * Gets the last date and time that this player logged into the server.
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+ * <p>
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+ * If the player has never played before, this will return 0. Otherwise,
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+ * it will be the amount of milliseconds since midnight, January 1, 1970
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+ * UTC.
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+ *
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+ * @return last login time
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+ */
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+ public long getLastLogin();
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+
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+ /**
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+ * Gets the last date and time that this player was seen on the server.
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+ * <p>
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+ * If the player has never played before, this will return 0. If the
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+ * player is currently online, this will return the current time.
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+ * Otherwise it will be the amount of milliseconds since midnight,
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+ * January 1, 1970 UTC.
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+ *
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+ * @return last seen time
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+ */
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+ public long getLastSeen();
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+ // Paper end
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/**
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* Gets the Location where the player will spawn at, null if they
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