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* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
57 lines
2.5 KiB
Diff
57 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lukas Planz <lukas.planz@web.de>
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Date: Tue, 5 Sep 2023 20:33:52 +0200
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Subject: [PATCH] Add experience points API
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 9261f06e332f8db94b2ef7bc01f5b0e61422bcb2..f08b1a2ec8815efcaaf1371e20eb1461a5f2d359 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -1902,6 +1902,45 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* @param exp New total experience points
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*/
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public void setTotalExperience(int exp);
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+ // Paper start
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+ /**
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+ * Gets the players total amount of experience points he collected to reach the current level and level progress.
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+ *
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+ * <p>This method differs from {@link #getTotalExperience()} in that this method always returns an
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+ * up-to-date value that reflects the players{@link #getLevel() level} and {@link #getExp() level progress}</p>
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+ *
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+ * @return Current total experience points
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+ * @see #getLevel()
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+ * @see #getExp()
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+ * @see #setExperienceLevelAndProgress(int)
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+ */
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+ @org.jetbrains.annotations.Range(from = 0, to = Integer.MAX_VALUE) int calculateTotalExperiencePoints();
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+
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+ /**
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+ * Updates the players level and level progress to that what would be reached when the total amount of experience
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+ * had been collected.
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+ *
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+ * <p>This method differs from {@link #setTotalExperience(int)} in that this method actually updates the
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+ * {@link #getLevel() level} and {@link #getExp() level progress} so that a subsequent call of
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+ * {@link #calculateTotalExperiencePoints()} yields the same amount of points that have been set</p>
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+ *
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+ * @param totalExperience New total experience points
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+ * @see #setLevel(int)
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+ * @see #setExp(float)
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+ * @see #calculateTotalExperiencePoints()
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+ */
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+ void setExperienceLevelAndProgress(@org.jetbrains.annotations.Range(from = 0, to = Integer.MAX_VALUE) int totalExperience);
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+
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+ /**
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+ * Gets the total amount of experience points that are needed to reach the next level from zero progress towards it.
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+ *
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+ * <p>Can be used with {@link #getExp()} to calculate the current points for the current level and alike</p>
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+ *
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+ * @return The required experience points
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+ * @see #getExp()
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+ */
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+ int getExperiencePointsNeededForNextLevel();
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+ // Paper end
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/**
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* Send an experience change.
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