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f17519338b
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
116 lines
4.0 KiB
Diff
116 lines
4.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Cryptite <cryptite@gmail.com>
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Date: Mon, 1 May 2023 16:22:43 -0500
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Subject: [PATCH] Add PlayerShieldDisableEvent
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Called whenever a players shield is disabled. This is mainly caused by
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attacking players or monsters that carry axes.
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The event, while similar to the PlayerItemCooldownEvent, offers other
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behaviour and can hence not be implemented as a childtype of said event.
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Specifically, cancelling the event prevents the game events from being
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sent to the player.
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Plugins listening to just the PlayerItemCooldownEvent may not want said
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sideeffects, meaning the disable event cannot share a handlerlist with
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the cooldown event.
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diff --git a/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..25c13b01c5630a6de30058532458d779763e4e42
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java
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@@ -0,0 +1,92 @@
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+package io.papermc.paper.event.player;
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+
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+import com.google.common.base.Preconditions;
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+import org.bukkit.entity.Entity;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.jetbrains.annotations.ApiStatus;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Called whenever a players shield is disabled due to an attack from another entity that was capable of disabling the
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+ * shield. This, most commonly, may be another player attacking with an axe.
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+ * <p>
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+ * Notably, this even is distinct from a {@link PlayerItemCooldownEvent} and will fire prior to the item going on
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+ * cooldown.
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+ * It follows that, if this event is cancelled, no {@link PlayerItemCooldownEvent} is called as the shield is never
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+ * disabled in the first place.
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+ */
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+public class PlayerShieldDisableEvent extends PlayerEvent implements Cancellable {
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+
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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+
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+ private final Entity damager;
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+ private int cooldown;
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+
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+ private boolean cancelled;
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+
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+ @ApiStatus.Internal
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+ public PlayerShieldDisableEvent(@NotNull final Player player, @NotNull final Entity damager, final int cooldown) {
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+ super(player);
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+ this.damager = damager;
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+ this.cooldown = cooldown;
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+ }
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+
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+ /**
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+ * Provides the damager that disabled the shield.
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+ *
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+ * @return the entity instance that damaged the player in a way that caused the shield to be disabled.
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+ */
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+ @NotNull
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+ public Entity getDamager() {
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+ return this.damager;
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+ }
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+
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+ /**
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+ * Gets the cooldown the disabled shield will be disabled for in ticks.
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+ * <p>
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+ * Notably, this value is not final as it might be changed by a {@link PlayerItemCooldownEvent} down the line,
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+ * as said event is called if this event is not cancelled.
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+ *
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+ * @return cooldown in ticks
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+ */
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+ public int getCooldown() {
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+ return this.cooldown;
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+ }
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+
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+ /**
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+ * Sets the cooldown of the shield in ticks.
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+ * <p>
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+ * Notably, this value is not final as it might be changed by a {@link PlayerItemCooldownEvent} down the line,
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+ * as said event is called if this event is not cancelled.
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+ *
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+ * @param cooldown cooldown in ticks, has to be a positive number
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+ */
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+ public void setCooldown(int cooldown) {
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+ Preconditions.checkArgument(cooldown >= 0, "The cooldown has to be equal to or greater than 0!");
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+ this.cooldown = cooldown;
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+ }
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+
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+ @Override
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+ public boolean isCancelled() {
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+ return this.cancelled;
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+ }
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+
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+ @Override
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+ public void setCancelled(final boolean cancel) {
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+ this.cancelled = cancel;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
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+}
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