Paper/nms-patches/TileEntityBeehive.patch
2020-06-25 10:00:00 +10:00

132 lines
6.2 KiB
Diff

--- a/net/minecraft/server/TileEntityBeehive.java
+++ b/net/minecraft/server/TileEntityBeehive.java
@@ -10,6 +10,7 @@
private final List<TileEntityBeehive.HiveBee> bees = Lists.newArrayList();
@Nullable
public BlockPosition flowerPos = null;
+ public int maxBees = 3; // CraftBukkit - allow setting max amount of bees a hive can hold
public TileEntityBeehive() {
super(TileEntityTypes.BEEHIVE);
@@ -49,7 +50,7 @@
}
public boolean isFull() {
- return this.bees.size() == 3;
+ return this.bees.size() == this.maxBees; // CraftBukkit
}
public void a(@Nullable EntityHuman entityhuman, IBlockData iblockdata, TileEntityBeehive.ReleaseStatus tileentitybeehive_releasestatus) {
@@ -66,7 +67,7 @@
if (entityhuman.getPositionVector().distanceSquared(entity.getPositionVector()) <= 16.0D) {
if (!this.isSedated()) {
- entitybee.setGoalTarget(entityhuman);
+ entitybee.setGoalTarget(entityhuman, org.bukkit.event.entity.EntityTargetEvent.TargetReason.CLOSEST_PLAYER, true); // CraftBukkit
} else {
entitybee.setCannotEnterHiveTicks(400);
}
@@ -78,10 +79,16 @@
}
private List<Entity> releaseBees(IBlockData iblockdata, TileEntityBeehive.ReleaseStatus tileentitybeehive_releasestatus) {
+ // CraftBukkit start - This allows us to bypass the night/rain/emergency check
+ return releaseBees(iblockdata, tileentitybeehive_releasestatus, false);
+ }
+
+ public List<Entity> releaseBees(IBlockData iblockdata, TileEntityBeehive.ReleaseStatus tileentitybeehive_releasestatus, boolean force) {
List<Entity> list = Lists.newArrayList();
this.bees.removeIf((tileentitybeehive_hivebee) -> {
- return this.releaseBee(iblockdata, tileentitybeehive_hivebee, list, tileentitybeehive_releasestatus);
+ return this.releaseBee(iblockdata, tileentitybeehive_hivebee, list, tileentitybeehive_releasestatus, force);
+ // CraftBukkit end
});
return list;
}
@@ -107,7 +114,19 @@
}
public void a(Entity entity, boolean flag, int i) {
- if (this.bees.size() < 3) {
+ if (this.bees.size() < this.maxBees) { // CraftBukkit
+ // CraftBukkit start
+ if (this.world != null) {
+ org.bukkit.event.entity.EntityEnterBlockEvent event = new org.bukkit.event.entity.EntityEnterBlockEvent(entity.getBukkitEntity(), org.bukkit.craftbukkit.block.CraftBlock.at(world, getPosition()));
+ org.bukkit.Bukkit.getPluginManager().callEvent(event);
+ if (event.isCancelled()) {
+ if (entity instanceof EntityBee) {
+ ((EntityBee) entity).setCannotEnterHiveTicks(400);
+ }
+ return;
+ }
+ }
+ // CraftBukkit end
entity.stopRiding();
entity.ejectPassengers();
NBTTagCompound nbttagcompound = new NBTTagCompound();
@@ -133,7 +152,13 @@
}
private boolean releaseBee(IBlockData iblockdata, TileEntityBeehive.HiveBee tileentitybeehive_hivebee, @Nullable List<Entity> list, TileEntityBeehive.ReleaseStatus tileentitybeehive_releasestatus) {
- if ((this.world.isNight() || this.world.isRaining()) && tileentitybeehive_releasestatus != TileEntityBeehive.ReleaseStatus.EMERGENCY) {
+ // CraftBukkit start - This allows us to bypass the night/rain/emergency check
+ return releaseBee(iblockdata, tileentitybeehive_hivebee, list, tileentitybeehive_releasestatus, false);
+ }
+
+ private boolean releaseBee(IBlockData iblockdata, TileEntityBeehive.HiveBee tileentitybeehive_hivebee, @Nullable List<Entity> list, TileEntityBeehive.ReleaseStatus tileentitybeehive_releasestatus, boolean force) {
+ if (!force && (this.world.isNight() || this.world.isRaining()) && tileentitybeehive_releasestatus != TileEntityBeehive.ReleaseStatus.EMERGENCY) {
+ // CraftBukkit end
return false;
} else {
BlockPosition blockposition = this.getPosition();
@@ -157,6 +182,7 @@
if (!entity.getEntityType().a((Tag) TagsEntity.BEEHIVE_INHABITORS)) {
return false;
} else {
+ if (!this.world.addEntity(entity, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.BEEHIVE)) return false; // CraftBukkit - SpawnReason, moved from below
if (entity instanceof EntityBee) {
EntityBee entitybee = (EntityBee) entity;
@@ -196,7 +222,7 @@
}
this.world.playSound((EntityHuman) null, blockposition, SoundEffects.BLOCK_BEEHIVE_EXIT, SoundCategory.BLOCKS, 1.0F, 1.0F);
- return this.world.addEntity(entity);
+ return true; // return this.world.addEntity(entity); // CraftBukkit - moved up
}
} else {
return false;
@@ -235,6 +261,11 @@
if (this.releaseBee(iblockdata, tileentitybeehive_hivebee, (List) null, tileentitybeehive_releasestatus)) {
iterator.remove();
}
+ // CraftBukkit start
+ else {
+ tileentitybeehive_hivebee.ticksInHive = tileentitybeehive_hivebee.minOccupationTicks / 2; // Not strictly Vanilla behaviour in cases where bees cannot spawn but still reasonable
+ }
+ // CraftBukkit end
}
}
@@ -276,6 +307,11 @@
this.flowerPos = GameProfileSerializer.b(nbttagcompound.getCompound("FlowerPos"));
}
+ // CraftBukkit start
+ if (nbttagcompound.hasKey("Bukkit.MaxEntities")) {
+ this.maxBees = nbttagcompound.getInt("Bukkit.MaxEntities");
+ }
+ // CraftBukkit end
}
@Override
@@ -285,6 +321,7 @@
if (this.x()) {
nbttagcompound.set("FlowerPos", GameProfileSerializer.a(this.flowerPos));
}
+ nbttagcompound.setInt("Bukkit.MaxEntities", this.maxBees); // CraftBukkit
return nbttagcompound;
}