Paper/Spigot-Server-Patches/0267-Mark-chunk-dirty-anytime-entities-change-to-guarante.patch
Spottedleaf b5b481da62 Fix more runtime stuff
Remove chunk neighbour system until we can figure out the chunk system
2019-05-06 17:05:41 -07:00

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Diff

From c4b1af2626f609e6bae4e19896b2df0ffaa63954 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 23 Jul 2018 22:18:31 -0400
Subject: [PATCH] Mark chunk dirty anytime entities change to guarantee it
saves
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 5f0329d0b1..c23891f73a 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -410,6 +410,7 @@ public class Chunk implements IChunkAccess {
entity.chunkY = k;
entity.chunkZ = this.loc.z;
this.entitySlices[k].add(entity);
+ this.markDirty(); // Paper
}
@Override
@@ -436,6 +437,7 @@ public class Chunk implements IChunkAccess {
return;
}
entityCounts.decrement(entity.getMinecraftKeyString());
+ this.markDirty(); // Paper
// Paper end
}
--
2.21.0