Paper/patches/api/0417-Add-method-to-remove-all-active-potion-effects.patch
Jake Potrebic e105354330
Fix incorrect new blockdata in EntityChangeBlockEvent (#9445)
Also fixes EntityBreakDoorEvent not having the correct 'to' block data

Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock
call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of
just using the 'air' state.
2023-07-07 10:25:36 -07:00

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1.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 17 Jun 2023 13:17:20 -0700
Subject: [PATCH] Add method to remove all active potion effects
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 03490d35a24c056ed148e45eea27d1786a58c8fc..19e58e62ae442ef9be02ca7fa2f55e370a54afa4 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -589,6 +589,15 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
@NotNull
public Collection<PotionEffect> getActivePotionEffects();
+ // Paper start - LivingEntity#clearActivePotionEffects();
+ /**
+ * Removes all active potion effects for this entity.
+ *
+ * @return true if any were removed
+ */
+ boolean clearActivePotionEffects();
+ // Paper end
+
/**
* Checks whether the living entity has block line of sight to another.
* <p>