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e15167251b
* Drop original implementation for old player sample API * Add extended PaperServerListPingEvent Add a new event that extends the original ServerListPingEvent and allows full control of the response sent to the client. * Implement deprecated player sample API
49 lines
2.2 KiB
Diff
49 lines
2.2 KiB
Diff
From 7a024bd2fa7106faeee289d90f6b790a73f5aee6 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Mon, 18 Dec 2017 07:26:56 +0000
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Subject: [PATCH] Don't blindly send unlit chunks when lighting updates are
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allowed
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Spigot, by default, disables several mechanisms around how chunks are
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lit, if ever, which has forced them to always send chunks before vanilla
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would consider them ready to send, causing for lots of issues around
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lighting glitches.
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Shamefully, the amount of work to relight chunks can be detremental
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to some servers, meaning that forcibily disabling light updates can
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cause major performance issues.
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as such, we make a compromise; if this "feature" is disabled, we will
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only send chunks which are actually ready to be sent, otherwise, we
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will always send chunks.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index d1066d82e..001fca42a 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -39,7 +39,7 @@ public class Chunk {
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final PaperLightingQueue.LightingQueue lightingQueue = new PaperLightingQueue.LightingQueue(this); // Paper
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private boolean done;
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private boolean lit;
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- private boolean r;
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+ private boolean r; private boolean isTicked() { return r; }; // Paper - OBFHELPER
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private boolean s;
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private boolean t;
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private long lastSaved;
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@@ -1136,7 +1136,11 @@ public class Chunk {
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* We cannot unfortunately do this lighting stage during chunk gen as it appears to put a lot more noticeable load on the server, than when it is done at play time.
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* For now at least we will simply send all chunks, in accordance with pre 1.7 behaviour.
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*/
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- return true;
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+ // Paper Start
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+ // if randomLightUpdates are enabled, we should always return true, otherwise chunks may never send
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+ // to the client due to not being lit, otherwise retain standard behavior and only send properly lit chunks.
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+ return !this.world.spigotConfig.randomLightUpdates || (this.isTicked() && this.done && this.lit);
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+ // Paper End
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// Spigot End
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}
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--
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2.16.2
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