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- Re-removes Bukkit#getServerName - This was (hopefully?) only added back for Timings v2. It should be kept in that scope. - Intend to let PlayerViewDistance API slip. Given the scope of the changes in this area it seems best to let this slip past initial release. It can be re-added when there is additional time to focus on it and the changed systems it relies on. If it is fixed prior to release this is implemented as a single shim patch that can be dropped.
47 lines
2.5 KiB
Diff
47 lines
2.5 KiB
Diff
From 3cd606e0561f34ef63d799f80b1ab12fbac01227 Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Thu, 17 Aug 2017 16:08:20 -0700
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Subject: [PATCH] Allow specifying a custom "authentication servers down" kick
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message
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index 56cea23b0..f4d089f3e 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -1,5 +1,6 @@
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package com.destroystokyo.paper;
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+import com.google.common.base.Strings;
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import com.google.common.base.Throwables;
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import java.io.File;
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@@ -264,4 +265,9 @@ public class PaperConfig {
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private static void suggestPlayersWhenNull() {
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suggestPlayersWhenNullTabCompletions = getBoolean("settings.suggest-player-names-when-null-tab-completions", suggestPlayersWhenNullTabCompletions);
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}
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+
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+ public static String authenticationServersDownKickMessage = ""; // empty = use translatable message
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+ private static void authenticationServersDownKickMessage() {
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+ authenticationServersDownKickMessage = Strings.emptyToNull(getString("messages.kick.authentication-servers-down", authenticationServersDownKickMessage));
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
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index 91b6f1de8..398f67f4b 100644
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--- a/src/main/java/net/minecraft/server/LoginListener.java
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+++ b/src/main/java/net/minecraft/server/LoginListener.java
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@@ -242,6 +242,10 @@ public class LoginListener implements PacketLoginInListener {
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LoginListener.this.i = LoginListener.this.a(gameprofile);
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LoginListener.this.g = LoginListener.EnumProtocolState.READY_TO_ACCEPT;
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} else {
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+ // Paper start
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+ if (com.destroystokyo.paper.PaperConfig.authenticationServersDownKickMessage != null) {
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+ LoginListener.this.disconnect(new ChatComponentText(com.destroystokyo.paper.PaperConfig.authenticationServersDownKickMessage));
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+ } else // Paper end
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LoginListener.this.disconnect(new ChatMessage("multiplayer.disconnect.authservers_down", new Object[0]));
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LoginListener.LOGGER.error("Couldn't verify username because servers are unavailable");
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}
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--
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2.21.0
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