Paper/patches/server/0625-Update-head-rotation-in-missing-places.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

30 lines
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Mon, 21 Jun 2021 21:55:23 -0400
Subject: [PATCH] Update head rotation in missing places
In certain areas the player's head rotation could be desynced when teleported/moved.
This is because bukkit uses a separate head rotation field for yaw.
This issue only applies to players.
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 4542c6a7c48bfcb8a5acf127944e24b60dfc13e1..42afa622c97cc7da666cfb3019f417c96842d318 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1845,6 +1845,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
this.setXRot(Mth.clamp(pitch, -90.0F, 90.0F) % 360.0F);
this.yRotO = this.getYRot();
this.xRotO = this.getXRot();
+ this.setYHeadRot(yaw); // Paper - Update head rotation
}
public void absMoveTo(double x, double y, double z) {
@@ -1887,6 +1888,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
this.setXRot(pitch);
this.setOldPosAndRot();
this.reapplyPosition();
+ this.setYHeadRot(yaw); // Paper - Update head rotation
}
public final void setOldPosAndRot() {