Paper/patches/server/0631-don-t-attempt-to-teleport-dead-entities.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

20 lines
1.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: sulu5890 <sulu@sulu.me>
Date: Sun, 24 Oct 2021 22:48:14 -0500
Subject: [PATCH] don't attempt to teleport dead entities
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 42afa622c97cc7da666cfb3019f417c96842d318..4ec6a43b7f16560de948974d60ad8ab1dcbb4696 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -706,7 +706,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
// CraftBukkit start
public void postTick() {
// No clean way to break out of ticking once the entity has been copied to a new world, so instead we move the portalling later in the tick cycle
- if (!(this instanceof ServerPlayer)) {
+ if (!(this instanceof ServerPlayer) && this.isAlive()) { // Paper - don't attempt to teleport dead entities
this.handlePortal();
}
}