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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
68 lines
4.6 KiB
Diff
68 lines
4.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jan Villim <jan.villim@student.tuke.sk>
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Date: Sat, 22 Jan 2022 17:56:19 +0100
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Subject: [PATCH] Ability to control player's insomnia and phantoms
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diff --git a/src/main/java/net/minecraft/world/entity/EntitySelector.java b/src/main/java/net/minecraft/world/entity/EntitySelector.java
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index e382a29b441b656f35bc24cb90f95cb4def433d2..d8cc5614502db7025349e085381b6b32ad32296a 100644
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--- a/src/main/java/net/minecraft/world/entity/EntitySelector.java
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+++ b/src/main/java/net/minecraft/world/entity/EntitySelector.java
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@@ -28,7 +28,18 @@ public final class EntitySelector {
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return !entity.isSpectator();
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};
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public static final Predicate<Entity> CAN_BE_COLLIDED_WITH = EntitySelector.NO_SPECTATORS.and(Entity::canBeCollidedWith);
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- public static Predicate<Player> IS_INSOMNIAC = (player) -> net.minecraft.util.Mth.clamp(((net.minecraft.server.level.ServerPlayer) player).getStats().getValue(net.minecraft.stats.Stats.CUSTOM.get(net.minecraft.stats.Stats.TIME_SINCE_REST)), 1, Integer.MAX_VALUE) >= 72000; // Paper - Add phantom creative and insomniac controls
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+ // Paper start - Ability to control player's insomnia and phantoms
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+ public static Predicate<Player> IS_INSOMNIAC = (player) -> {
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+ net.minecraft.server.level.ServerPlayer serverPlayer = (net.minecraft.server.level.ServerPlayer) player;
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+ int playerInsomniaTicks = serverPlayer.level().paperConfig().entities.behavior.playerInsomniaStartTicks;
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+
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+ if (playerInsomniaTicks <= 0) {
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+ return false;
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+ }
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+
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+ return net.minecraft.util.Mth.clamp(serverPlayer.getStats().getValue(net.minecraft.stats.Stats.CUSTOM.get(net.minecraft.stats.Stats.TIME_SINCE_REST)), 1, Integer.MAX_VALUE) >= playerInsomniaTicks;
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+ };
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+ // Paper end - Ability to control player's insomnia and phantoms
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private EntitySelector() {}
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// Paper start - Affects Spawning API
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/PhantomSpawner.java b/src/main/java/net/minecraft/world/level/levelgen/PhantomSpawner.java
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index f74d41e57570a40cd5ce4da3076f3210b6594a63..1b1b475ca27e799e251d6f8a8c9fe1a4fd8bae83 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/PhantomSpawner.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/PhantomSpawner.java
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@@ -32,13 +32,22 @@ public class PhantomSpawner implements CustomSpawner {
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} else if (!world.getGameRules().getBoolean(GameRules.RULE_DOINSOMNIA)) {
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return 0;
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} else {
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+ // Paper start - Ability to control player's insomnia and phantoms
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+ if (world.paperConfig().entities.behavior.phantomsSpawnAttemptMaxSeconds <= 0) {
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+ return 0;
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+ }
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+ // Paper end - Ability to control player's insomnia and phantoms
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RandomSource randomsource = world.random;
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--this.nextTick;
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if (this.nextTick > 0) {
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return 0;
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} else {
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- this.nextTick += (60 + randomsource.nextInt(60)) * 20;
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+ // Paper start - Ability to control player's insomnia and phantoms
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+ int spawnAttemptMinSeconds = world.paperConfig().entities.behavior.phantomsSpawnAttemptMinSeconds;
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+ int spawnAttemptMaxSeconds = world.paperConfig().entities.behavior.phantomsSpawnAttemptMaxSeconds;
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+ this.nextTick += (spawnAttemptMinSeconds + randomsource.nextInt(spawnAttemptMaxSeconds - spawnAttemptMinSeconds + 1)) * 20;
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+ // Paper end - Ability to control player's insomnia and phantoms
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if (world.getSkyDarken() < 5 && world.dimensionType().hasSkyLight()) {
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return 0;
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} else {
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@@ -59,7 +68,7 @@ public class PhantomSpawner implements CustomSpawner {
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int j = Mth.clamp(serverstatisticmanager.getValue(Stats.CUSTOM.get(Stats.TIME_SINCE_REST)), 1, Integer.MAX_VALUE);
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boolean flag2 = true;
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- if (randomsource.nextInt(j) >= 72000) {
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+ if (randomsource.nextInt(j) >= world.paperConfig().entities.behavior.playerInsomniaStartTicks) { // Paper - Ability to control player's insomnia and phantoms
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BlockPos blockposition1 = blockposition.above(20 + randomsource.nextInt(15)).east(-10 + randomsource.nextInt(21)).south(-10 + randomsource.nextInt(21));
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BlockState iblockdata = world.getBlockState(blockposition1);
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FluidState fluid = world.getFluidState(blockposition1);
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