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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
35 lines
2.9 KiB
Diff
35 lines
2.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sat, 24 Jun 2023 09:42:53 -0700
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Subject: [PATCH] Fix possible NPE on painting creation
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntityTypes.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntityTypes.java
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index 46a4f31e2b6eee6f8dc5f8fccd7de4c48a698b61..577ed3656480271a491bcd3d346c63854fd840e4 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntityTypes.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntityTypes.java
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@@ -326,8 +326,13 @@ public final class CraftEntityTypes {
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// Hanging
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register(new EntityTypeData<>(EntityType.PAINTING, Painting.class, CraftPainting::new, createHanging(Painting.class, (spawnData, hangingData) -> {
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if (spawnData.normalWorld && hangingData.randomize()) {
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- return net.minecraft.world.entity.decoration.Painting.create(spawnData.minecraftWorld(), hangingData.position(), hangingData.direction()).orElse(null);
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- } else {
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+ // Paper start - if randomizeData fails, force it
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+ final net.minecraft.world.entity.decoration.Painting entity = net.minecraft.world.entity.decoration.Painting.create(spawnData.minecraftWorld(), hangingData.position(), hangingData.direction()).orElse(null);
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+ if (entity != null) {
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+ return entity;
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+ }
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+ } /*else*/ {
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+ // Paper end - if randomizeData fails, force it
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net.minecraft.world.entity.decoration.Painting entity = new net.minecraft.world.entity.decoration.Painting(net.minecraft.world.entity.EntityType.PAINTING, spawnData.minecraftWorld());
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entity.absMoveTo(spawnData.x(), spawnData.y(), spawnData.z(), spawnData.yaw(), spawnData.pitch());
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entity.setDirection(hangingData.direction());
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@@ -466,6 +471,7 @@ public final class CraftEntityTypes {
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AABB bb = (ItemFrame.class.isAssignableFrom(clazz))
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? net.minecraft.world.entity.decoration.ItemFrame.calculateBoundingBoxStatic(pos, CraftBlock.blockFaceToNotch(dir).getOpposite())
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: net.minecraft.world.entity.decoration.Painting.calculateBoundingBoxStatic(pos, CraftBlock.blockFaceToNotch(dir).getOpposite(), width, height);
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+ if (!spawnData.world.noCollision(bb)) continue; // Paper - add collision check
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List<net.minecraft.world.entity.Entity> list = spawnData.world().getEntities(null, bb);
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for (Iterator<net.minecraft.world.entity.Entity> it = list.iterator(); !taken && it.hasNext(); ) {
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net.minecraft.world.entity.Entity e = it.next();
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