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31699ae9a8
* Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: a6a9d2a4 Remove some old ApiStatus.Experimental annotations be72314c SPIGOT-7300, PR-829: Add new DamageSource API providing enhanced information about entity damage b252cf05 SPIGOT-7576, PR-970: Add methods in MushroomCow to change stew effects b1c689bd PR-902: Add Server#isLoggingIPs to get log-ips configuration 08f86d1c PR-971: Add Player methods for client-side potion effects 2e3024a9 PR-963: Add API for in-world structures a23292a7 SPIGOT-7530, PR-948: Improve Resource Pack API with new 1.20.3 functionality 1851857b SPIGOT-3071, PR-969: Add entity spawn method with spawn reason cde4c52a SPIGOT-5553, PR-964: Add EntityKnockbackEvent CraftBukkit Changes: 38fd4bd50 Fix accidentally renamed internal damage method 80f0ce4be SPIGOT-7300, PR-1180: Add new DamageSource API providing enhanced information about entity damage 7e43f3b16 SPIGOT-7581: Fix typo in BlockMushroom ea14b7d90 SPIGOT-7576, PR-1347: Add methods in MushroomCow to change stew effects 4c687f243 PR-1259: Add Server#isLoggingIPs to get log-ips configuration 22a541a29 Improve support for per-world game rules cb7dccce2 PR-1348: Add Player methods for client-side potion effects b8d6109f0 PR-1335: Add API for in-world structures 4398a1b5b SPIGOT-7577: Make CraftWindCharge#explode discard the entity e74107678 Fix Crafter maximum stack size 0bb0f4f6a SPIGOT-7530, PR-1314: Improve Resource Pack API with new 1.20.3 functionality 4949f556d SPIGOT-3071, PR-1345: Add entity spawn method with spawn reason 20ac73ca2 PR-1353: Fix Structure#place not working as documented with 0 palette 3c1b77871 SPIGOT-6911, PR-1349: Change max book length in CraftMetaBook 333701839 SPIGOT-7572: Bee nests generated without bees f48f4174c SPIGOT-5553, PR-1336: Add EntityKnockbackEvent
43 lines
2.5 KiB
Diff
43 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: AJMFactsheets <AJMFactsheets@gmail.com>
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Date: Fri, 17 Jan 2020 17:17:54 -0600
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Subject: [PATCH] Fix items not falling correctly
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Since 1.14, Mojang has added an optimization which skips checking if
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an item should fall every fourth tick.
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However, Spigot's entity activation range class also has an
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optimization which skips ticking active entities every fourth tick.
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This can result in a state where an item will never properly fall
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due to its move method never being called.
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This patch resolves the conflict by offsetting checking Spigot's entity
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activation range check from an item's move method.
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diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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index 9badb48b6004c5799132ed70ddcc767bdd72510c..7d12bedc4b80b9bcf50f468a9204191bea0894c1 100644
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--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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@@ -168,7 +168,7 @@ public class ItemEntity extends Entity implements TraceableEntity {
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}
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}
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- if (!this.onGround() || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) {
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+ if (!this.onGround() || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) { // Paper - Diff on change
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this.move(MoverType.SELF, this.getDeltaMovement());
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float f1 = 0.98F;
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diff --git a/src/main/java/org/spigotmc/ActivationRange.java b/src/main/java/org/spigotmc/ActivationRange.java
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index e5ff35531a933268f2b8b6c15c234de4482931d5..90df7e83d9166c22a56a31db22d843768229b9ab 100644
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--- a/src/main/java/org/spigotmc/ActivationRange.java
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+++ b/src/main/java/org/spigotmc/ActivationRange.java
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@@ -254,7 +254,7 @@ public class ActivationRange
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isActive = true;
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}
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// Add a little performance juice to active entities. Skip 1/4 if not immune.
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- } else if ( !entity.defaultActivationState && entity.tickCount % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) )
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+ } else if ( !entity.defaultActivationState && (entity.tickCount + entity.getId()) % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) ) // Paper - Ensure checking item movement is offset from Spigot's entity activation range check
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{
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isActive = false;
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}
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