Paper/patches/server/0477-Fix-client-lag-on-advancement-loading.patch
Jake Potrebic de04cbced5
Updated Upstream (Bukkit/CraftBukkit) (#10034)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
f29cb801 Separate checkstyle-suppressions file is not required
86f99bbe SPIGOT-7540, PR-946: Add ServerTickManager API
d4119585 SPIGOT-6903, PR-945: Add BlockData#getMapColor
b7a2ed41 SPIGOT-7530, PR-947: Add Player#removeResourcePack
9dd56255 SPIGOT-7527, PR-944: Add WindCharge#explode()
994a6163 Attempt upgrade of resolver libraries

CraftBukkit Changes:
b3b43a6ad Add Checkstyle check for unused imports
13fb3358e SPIGOT-7544: Scoreboard#getEntries() doesn't get entries but class names
3dda99c06 SPIGOT-7540, PR-1312: Add ServerTickManager API
2ab4508c0 SPIGOT-6903, PR-1311: Add BlockData#getMapColor
1dbdbbed4 PR-1238: Remove unnecessary sign ticking
659728d2a MC-264285, SPIGOT-7439, PR-1237: Fix unbreakable flint and steel is completely consumed while igniting creeper
e37e29ce0 Increase outdated build delay
c00438b39 SPIGOT-7530, PR-1313: Add Player#removeResourcePack
492dd80ce SPIGOT-7527, PR-1310: Add WindCharge#explode()
e11fbb9d7 Upgrade MySQL driver
9f3a0bd2a Attempt upgrade of resolver libraries
60d16d7ca PR-1306: Centralize Bukkit and Minecraft entity conversion

Spigot Changes:
06d602e7 Rebuild patches
2023-12-16 18:09:28 -08:00

36 lines
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Sat, 31 Oct 2020 11:49:01 -0700
Subject: [PATCH] Fix client lag on advancement loading
When new advancements are added via the UnsafeValues#loadAdvancement
API, it triggers a full datapack reload when this is not necessary. The
advancement is already loaded directly into the advancement registry,
and the point of saving the advancement to the Bukkit datapack seems to
be for persistence. By removing the call to reload datapacks when an
advancement is loaded, the client no longer completely freezes up when
adding a new advancement.
To ensure the client still receives the updated advancement data, we
manually reload the advancement data for all players, which
normally takes place as a part of the datapack reloading.
diff --git a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
index 88deea72f7456c178f54f6a245c84a64ffab6926..bcf88a137616b83f3400afd18c6fe9f3b2b2db34 100644
--- a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
+++ b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
@@ -329,7 +329,13 @@ public final class CraftMagicNumbers implements UnsafeValues {
Bukkit.getLogger().log(Level.SEVERE, "Error saving advancement " + key, ex);
}
- MinecraftServer.getServer().getPlayerList().reloadResources();
+ // Paper start
+ //MinecraftServer.getServer().getPlayerList().reload();
+ MinecraftServer.getServer().getPlayerList().getPlayers().forEach(player -> {
+ player.getAdvancements().reload(MinecraftServer.getServer().getAdvancements());
+ player.getAdvancements().flushDirty(player);
+ });
+ // Paper end
return bukkit;
}