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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 13eb4146 SPIGOT-5217, SPIGOT-6183: Add RespawnReason to PlayerRespawnEvent CraftBukkit Changes: 5ee3419b7 SPIGOT-5217, SPIGOT-6183: Add RespawnReason to PlayerRespawnEvent Spigot Changes: 514cf03a Rebuild patches and add RespawnReason.PLUGIN to Player#respawn
34 lines
1.7 KiB
Diff
34 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Alfie Cleveland <alfeh@me.com>
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Date: Tue, 27 Dec 2016 01:57:57 +0000
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Subject: [PATCH] Properly fix item duplication bug
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Credit to prplz for figuring out the real issue
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index fc364823f20f458af936c7209bd7174e05cb0fc0..9d04d3d1e24222bf255a1fc96761909574f67d66 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -2279,7 +2279,7 @@ public class ServerPlayer extends Player {
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@Override
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public boolean isImmobile() {
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- return super.isImmobile() || !this.getBukkitEntity().isOnline();
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+ return super.isImmobile() || (this.connection != null && this.connection.isDisconnected()); // Paper
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}
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@Override
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index f06fde519bc69102dcb69f7f62f250f66d02edf6..55622bca79e52418a81eb713d59c04899e49c1fa 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -3179,7 +3179,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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}
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public final boolean isDisconnected() {
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- return !this.player.joining && !this.connection.isConnected();
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+ return (!this.player.joining && !this.connection.isConnected()) || this.processedDisconnect; // Paper
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}
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// CraftBukkit end
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