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As of 1.7, Mojang added a check to make sure that only chunks which have been lit are sent to the client. Unfortunately this interferes with our modified chunk ticking algorithm, which will only tick chunks distant from the player on a very infrequent basis. We cannot unfortunately do this lighting stage during chunk gen as it appears to put a lot more noticeable load on the server, than when it is done at play time. For now at least we will simply send all chunks, in accordance with pre 1.7 behaviour.
31 lines
1.3 KiB
Diff
31 lines
1.3 KiB
Diff
From ea0330160627fac71f970dd0977d696a54385ef7 Mon Sep 17 00:00:00 2001
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From: Thinkofdeath <thethinkofdeath@gmail.com>
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Date: Mon, 2 Dec 2013 23:42:09 +0000
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Subject: [PATCH] Fix some chunks not being sent to the client
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 99c30f9..412e487 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -919,7 +919,15 @@ public class Chunk {
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}
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public boolean k() {
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- return this.m && this.done && this.lit;
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+ // Spigot Start
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+ /*
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+ * As of 1.7, Mojang added a check to make sure that only chunks which have been lit are sent to the client.
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+ * Unfortunately this interferes with our modified chunk ticking algorithm, which will only tick chunks distant from the player on a very infrequent basis.
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+ * We cannot unfortunately do this lighting stage during chunk gen as it appears to put a lot more noticeable load on the server, than when it is done at play time.
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+ * For now at least we will simply send all chunks, in accordance with pre 1.7 behaviour.
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+ */
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+ return true;
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+ // Spigot End
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}
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public ChunkCoordIntPair l() {
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--
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1.8.3.2
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