Paper/Spigot-Server-Patches/0397-Optimize-call-to-getFluid-for-explosions.patch
Mariell e38eceb42a
Updated Upstream (Spigot) (#4745)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Spigot Changes:
a19903d2 SPIGOT-520: Add option to disable player data saving
2020-11-08 10:00:43 +00:00

20 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BrodyBeckwith <brody@beckwith.dev>
Date: Tue, 14 Jan 2020 17:49:03 -0500
Subject: [PATCH] Optimize call to getFluid for explosions
diff --git a/src/main/java/net/minecraft/server/Explosion.java b/src/main/java/net/minecraft/server/Explosion.java
index 471b48a52d564cb4989d211188f5c5b561ac7827..a552cc5bebb1a70db2e679a514769d0ad791ad68 100644
--- a/src/main/java/net/minecraft/server/Explosion.java
+++ b/src/main/java/net/minecraft/server/Explosion.java
@@ -125,7 +125,7 @@ public class Explosion {
for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
BlockPosition blockposition = new BlockPosition(d4, d5, d6);
IBlockData iblockdata = this.world.getType(blockposition);
- Fluid fluid = this.world.getFluid(blockposition);
+ Fluid fluid = iblockdata.getFluid(); // Paper
Optional<Float> optional = this.l.a(this, this.world, blockposition, iblockdata, fluid);
if (optional.isPresent()) {