Paper/Spigot-Server-Patches/0454-Add-PlayerAttackEntityCooldownResetEvent.patch
Mariell e38eceb42a
Updated Upstream (Spigot) (#4745)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Spigot Changes:
a19903d2 SPIGOT-520: Add option to disable player data saving
2020-11-08 10:00:43 +00:00

29 lines
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: nossr50 <nossr50@gmail.com>
Date: Thu, 26 Mar 2020 19:44:50 -0700
Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index d429ec31346cd0b1d6556afb4f6ff1a09cf55de5..445e092efc1633638af9db72141cf9a85a3ac268 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -1824,7 +1824,16 @@ public abstract class EntityLiving extends Entity {
EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, hardHat, blocking, armor, resistance, magic, absorption);
if (damagesource.getEntity() instanceof EntityHuman) {
- ((EntityHuman) damagesource.getEntity()).resetAttackCooldown(); // Moved from EntityHuman in order to make the cooldown reset get called after the damage event is fired
+ // Paper start - PlayerAttackEntityCooldownResetEvent
+ if (damagesource.getEntity() instanceof EntityPlayer) {
+ EntityPlayer player = (EntityPlayer) damagesource.getEntity();
+ if (new com.destroystokyo.paper.event.player.PlayerAttackEntityCooldownResetEvent(player.getBukkitEntity(), this.getBukkitEntity(), player.getAttackCooldown(0F)).callEvent()) {
+ player.resetAttackCooldown();
+ }
+ } else {
+ ((EntityHuman) damagesource.getEntity()).resetAttackCooldown();
+ }
+ // Paper end
}
if (event.isCancelled()) {
return false;