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f17519338b
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
37 lines
2.1 KiB
Diff
37 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Hugo Manrique <hugmanrique@gmail.com>
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Date: Mon, 23 Jul 2018 12:57:39 +0200
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Subject: [PATCH] Option to prevent armor stands from doing entity lookups
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diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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index dd7ecba4525d90e6b9509d1c3cab24c1615e37a9..521ad674b42e40df30916cf02ae6ace42c0368a2 100644
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--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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@@ -344,6 +344,7 @@ public class ArmorStand extends LivingEntity {
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@Override
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protected void pushEntities() {
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+ if (!this.level().paperConfig().entities.armorStands.doCollisionEntityLookups) return; // Paper - Option to prevent armor stands from doing entity lookups
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List<Entity> list = this.level().getEntities((Entity) this, this.getBoundingBox(), ArmorStand.RIDABLE_MINECARTS);
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Iterator iterator = list.iterator();
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diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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index 26adc305c5d5ef16dda141f931973666ee163d01..6e23e4d0477f361f2eb5bb93bd9dd2bf5073833c 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
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+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -759,6 +759,13 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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// Paper end - Prevent block entity and entity crashes
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}
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}
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+ // Paper start - Option to prevent armor stands from doing entity lookups
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+ @Override
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+ public boolean noCollision(@Nullable Entity entity, AABB box) {
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+ if (entity instanceof net.minecraft.world.entity.decoration.ArmorStand && !entity.level().paperConfig().entities.armorStands.doCollisionEntityLookups) return false;
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+ return LevelAccessor.super.noCollision(entity, box);
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+ }
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+ // Paper end - Option to prevent armor stands from doing entity lookups
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public boolean shouldTickDeath(Entity entity) {
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return true;
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