Paper/patches/server/1048-Prevent-NPE-if-hooked-entity-was-cleared.patch
SoSeDiK 27d2ed84f4
Extend fishing API (#10634)
Adds a missing fishing state when the fish is lured and fires an event for it.
Also adds a way to control the fish swimming time towards the bobber.
2024-05-29 23:45:01 +02:00

25 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 12 May 2024 21:57:23 -0700
Subject: [PATCH] Prevent NPE if hooked entity was cleared
diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
index 9962d50ea342cd47428a814519b2d54f547753a4..6ea34a76707d9f60076b7423ac0bb1de200308ae 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
@@ -503,11 +503,13 @@ public class FishingHook extends Projectile {
if (playerFishEvent.isCancelled()) {
return 0;
}
+ if (this.hookedIn != null) { // Paper - re-check to see if there is a hooked entity
// CraftBukkit end
this.pullEntity(this.hookedIn);
CriteriaTriggers.FISHING_ROD_HOOKED.trigger((ServerPlayer) entityhuman, usedItem, this, Collections.emptyList());
this.level().broadcastEntityEvent(this, (byte) 31);
i = this.hookedIn instanceof ItemEntity ? 3 : 5;
+ } // Paper - re-check to see if there is a hooked entity
} else if (this.nibble > 0) {
LootParams lootparams = (new LootParams.Builder((ServerLevel) this.level())).withParameter(LootContextParams.ORIGIN, this.position()).withParameter(LootContextParams.TOOL, usedItem).withParameter(LootContextParams.THIS_ENTITY, this).withLuck((float) this.luck + entityhuman.getLuck()).create(LootContextParamSets.FISHING);
LootTable loottable = this.level().getServer().reloadableRegistries().getLootTable(BuiltInLootTables.FISHING);