Paper/patches/api/0379-Add-PlayerInventorySlotChangeEvent.patch
Jake Potrebic 2f92d4e00e
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
01bb6ba7 PR-936: Add new PersistentDataContainer methods and clean up docs
bc145b90 PR-940: Create registry for banner pattern and cat type

CraftBukkit Changes:
cb2ea54de SPIGOT-7440, PR-1292: Fire EntityTeleportEvent for end gateways
4fea66e44 PR-1299: Add new PersistentDataContainer methods and clean up docs
b483a20db PR-1303: Create registry for banner pattern and cat type
4642dd526 SPIGOT-7535: Fix maps not having an ID and also call MapInitializeEvent in more places
2023-12-08 11:00:39 -08:00

112 lines
3.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jakub Zacek <dawon@dawon.eu>
Date: Sun, 24 Apr 2022 22:56:31 +0200
Subject: [PATCH] Add PlayerInventorySlotChangeEvent
diff --git a/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..0a3e3b56b754d8838674c88105bd1312b96eb69d
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java
@@ -0,0 +1,99 @@
+package io.papermc.paper.event.player;
+
+import org.bukkit.entity.Player;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.bukkit.inventory.Inventory;
+import org.bukkit.inventory.ItemStack;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Called when a slot contents change in a player's inventory.
+ */
+public class PlayerInventorySlotChangeEvent extends PlayerEvent {
+ private static final HandlerList handlers = new HandlerList();
+ private final int rawSlot;
+ private final int slot;
+ private final ItemStack oldItemStack;
+ private final ItemStack newItemStack;
+ private boolean triggerAdvancements = true;
+
+ public PlayerInventorySlotChangeEvent(@NotNull Player player, int rawSlot, @NotNull ItemStack oldItemStack, @NotNull ItemStack newItemStack) {
+ super(player);
+ this.rawSlot = rawSlot;
+ this.slot = player.getOpenInventory().convertSlot(rawSlot);
+ this.oldItemStack = oldItemStack;
+ this.newItemStack = newItemStack;
+ }
+
+ /**
+ * The raw slot number that was changed.
+ *
+ * @return The raw slot number.
+ */
+ public int getRawSlot() {
+ return rawSlot;
+ }
+
+ /**
+ * The slot number that was changed, ready for passing to
+ * {@link Inventory#getItem(int)}. Note that there may be two slots with
+ * the same slot number, since a view links two different inventories.
+ * <p>
+ * If no inventory is opened, internal crafting view is used for conversion.
+ *
+ * @return The slot number.
+ */
+ public int getSlot() {
+ return slot;
+ }
+
+ /**
+ * Clone of ItemStack that was in the slot before the change.
+ *
+ * @return The old ItemStack in the slot.
+ */
+ @NotNull
+ public ItemStack getOldItemStack() {
+ return oldItemStack;
+ }
+
+ /**
+ * Clone of ItemStack that is in the slot after the change.
+ *
+ * @return The new ItemStack in the slot.
+ */
+ @NotNull
+ public ItemStack getNewItemStack() {
+ return newItemStack;
+ }
+
+ /**
+ * Gets whether the slot change advancements will be triggered.
+ *
+ * @return Whether the slot change advancements will be triggered.
+ */
+ public boolean shouldTriggerAdvancements() {
+ return triggerAdvancements;
+ }
+
+ /**
+ * Sets whether the slot change advancements will be triggered.
+ *
+ * @param triggerAdvancements Whether the slot change advancements will be triggered.
+ */
+ public void setShouldTriggerAdvancements(boolean triggerAdvancements) {
+ this.triggerAdvancements = triggerAdvancements;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+}