mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-23 17:37:45 +01:00
4e958e229f
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: zml <zml@stellardrift.ca> Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
45 lines
2.1 KiB
Diff
45 lines
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Sat, 15 Jun 2013 19:52:04 -0400
|
|
Subject: [PATCH] EntityShootBowEvent consumeArrow and getArrowItem API
|
|
|
|
Adds ability to get what arrow was shot, and control if it should be consumed.
|
|
|
|
diff --git a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
|
|
index d4d7ad9c3c953680342c121f39ddaef476549047..719d0d878320c1903b44076053989ba99fa0e92a 100644
|
|
--- a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
|
|
+++ b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
|
|
@@ -22,7 +22,32 @@ public class EntityShootBowEvent extends EntityEvent implements Cancellable {
|
|
private final float force;
|
|
private boolean consumeItem;
|
|
private boolean cancelled;
|
|
+ // Paper start
|
|
+ @Deprecated
|
|
+ public void setConsumeArrow(boolean consumeArrow) {
|
|
+ this.setConsumeItem(consumeArrow);
|
|
+ }
|
|
+
|
|
+ @Deprecated
|
|
+ public boolean getConsumeArrow() {
|
|
+ return this.shouldConsumeItem();
|
|
+ }
|
|
+
|
|
+ @NotNull @Deprecated
|
|
+ public ItemStack getArrowItem() {
|
|
+ return this.getConsumable();
|
|
+ }
|
|
+
|
|
+ @Deprecated
|
|
+ public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull final Entity projectile, final float force) {
|
|
+ this(shooter, bow, new ItemStack(org.bukkit.Material.AIR), projectile, force);
|
|
+ }
|
|
|
|
+ @Deprecated
|
|
+ public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull ItemStack arrowItem, @NotNull final Entity projectile, final float force) {
|
|
+ this(shooter, bow, arrowItem, projectile, EquipmentSlot.HAND, force, true);
|
|
+ }
|
|
+ // Paper end
|
|
public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @Nullable final ItemStack consumable, @NotNull final Entity projectile, @NotNull final EquipmentSlot hand, final float force, final boolean consumeItem) {
|
|
super(shooter);
|
|
this.bow = bow;
|