Paper/src/main/java/net/minecraft/server/ContainerPlayer.java

78 lines
2.2 KiB
Java

package net.minecraft.server;
// CraftBukkit
import java.util.ArrayList;
public class ContainerPlayer extends Container {
public InventoryCrafting a;
public IInventory b;
public boolean c;
public ContainerPlayer(InventoryPlayer inventoryplayer) {
this(inventoryplayer, true);
}
public ContainerPlayer(InventoryPlayer inventoryplayer, boolean flag) {
this.a = new InventoryCrafting(this, 2, 2);
this.b = new InventoryCraftResult();
this.c = false;
this.c = flag;
this.a((Slot) (new SlotResult(inventoryplayer.d, this.a, this.b, 0, 144, 36)));
int i;
int j;
for (i = 0; i < 2; ++i) {
for (j = 0; j < 2; ++j) {
this.a(new Slot(this.a, j + i * 2, 88 + j * 18, 26 + i * 18));
}
}
for (i = 0; i < 4; ++i) {
this.a((Slot) (new SlotArmor(this, inventoryplayer, inventoryplayer.getSize() - 1 - i, 8, 8 + i * 18, i)));
}
for (i = 0; i < 3; ++i) {
for (j = 0; j < 9; ++j) {
this.a(new Slot(inventoryplayer, j + (i + 1) * 9, 8 + j * 18, 84 + i * 18));
}
}
for (i = 0; i < 9; ++i) {
this.a(new Slot(inventoryplayer, i, 8 + i * 18, 142));
}
this.a((IInventory) this.a);
}
public void a(IInventory iinventory) {
// CraftBukkit start
ItemStack craftResult = CraftingManager.a().a(this.a);
this.b.setItem(0, craftResult);
if (super.g.size() < 1) {
return;
}
EntityPlayer player = (EntityPlayer) super.g.get(0); // TODO: Is this _always_ correct? Seems like it.
player.netServerHandler.sendPacket((Packet) (new Packet103SetSlot(player.activeContainer.f, 0, craftResult)));
// CraftBukkit end
}
public void a(EntityHuman entityhuman) {
super.a(entityhuman);
for (int i = 0; i < 4; ++i) {
ItemStack itemstack = this.a.getItem(i);
if (itemstack != null) {
entityhuman.b(itemstack);
this.a.setItem(i, (ItemStack) null);
}
}
}
public boolean b(EntityHuman entityhuman) {
return true;
}
}