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78 lines
2.2 KiB
Java
78 lines
2.2 KiB
Java
package net.minecraft.server;
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// CraftBukkit
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import java.util.ArrayList;
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public class ContainerPlayer extends Container {
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public InventoryCrafting a;
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public IInventory b;
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public boolean c;
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public ContainerPlayer(InventoryPlayer inventoryplayer) {
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this(inventoryplayer, true);
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}
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public ContainerPlayer(InventoryPlayer inventoryplayer, boolean flag) {
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this.a = new InventoryCrafting(this, 2, 2);
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this.b = new InventoryCraftResult();
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this.c = false;
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this.c = flag;
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this.a((Slot) (new SlotResult(inventoryplayer.d, this.a, this.b, 0, 144, 36)));
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int i;
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int j;
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for (i = 0; i < 2; ++i) {
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for (j = 0; j < 2; ++j) {
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this.a(new Slot(this.a, j + i * 2, 88 + j * 18, 26 + i * 18));
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}
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}
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for (i = 0; i < 4; ++i) {
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this.a((Slot) (new SlotArmor(this, inventoryplayer, inventoryplayer.getSize() - 1 - i, 8, 8 + i * 18, i)));
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}
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for (i = 0; i < 3; ++i) {
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for (j = 0; j < 9; ++j) {
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this.a(new Slot(inventoryplayer, j + (i + 1) * 9, 8 + j * 18, 84 + i * 18));
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}
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}
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for (i = 0; i < 9; ++i) {
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this.a(new Slot(inventoryplayer, i, 8 + i * 18, 142));
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}
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this.a((IInventory) this.a);
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}
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public void a(IInventory iinventory) {
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// CraftBukkit start
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ItemStack craftResult = CraftingManager.a().a(this.a);
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this.b.setItem(0, craftResult);
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if (super.g.size() < 1) {
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return;
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}
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EntityPlayer player = (EntityPlayer) super.g.get(0); // TODO: Is this _always_ correct? Seems like it.
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player.netServerHandler.sendPacket((Packet) (new Packet103SetSlot(player.activeContainer.f, 0, craftResult)));
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// CraftBukkit end
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}
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public void a(EntityHuman entityhuman) {
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super.a(entityhuman);
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for (int i = 0; i < 4; ++i) {
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ItemStack itemstack = this.a.getItem(i);
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if (itemstack != null) {
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entityhuman.b(itemstack);
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this.a.setItem(i, (ItemStack) null);
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}
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}
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}
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public boolean b(EntityHuman entityhuman) {
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return true;
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}
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}
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