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abba3d113b
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: bb813f6f SPIGOT-4605: Warn against hacking physics CraftBukkit Changes:2ced0233
Don't handle sync packets for kicked playersd5e96882
SPIGOT-4602: Cache reflection in decompile error workaround Spigot Changes: b0f4c22b SPIGOT-4605: Catch more physics problems
58 lines
2.3 KiB
Diff
58 lines
2.3 KiB
Diff
From e0215644ebfdb7159fa274af4d916829b42e89f9 Mon Sep 17 00:00:00 2001
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From: Joseph Hirschfeld <joe@ibj.io>
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Date: Thu, 3 Mar 2016 02:39:54 -0600
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Subject: [PATCH] Change implementation of (tile)entity removal list
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 5ff06d247..7e1df0e5b 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -68,11 +68,11 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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}
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};
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// Spigot end
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- protected final List<Entity> g = Lists.newArrayList();
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+ protected final Set<Entity> g = com.google.common.collect.Sets.newHashSet(); // Paper
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public final List<TileEntity> tileEntityList = Lists.newArrayList();
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public final List<TileEntity> tileEntityListTick = Lists.newArrayList();
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private final List<TileEntity> c = Lists.newArrayList();
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- private final List<TileEntity> tileEntityListUnload = Lists.newArrayList();
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+ private final Set<TileEntity> tileEntityListUnload = com.google.common.collect.Sets.newHashSet(); // Paper
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public final List<EntityHuman> players = Lists.newArrayList();
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public final List<Entity> k = Lists.newArrayList();
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protected final IntHashMap<Entity> entitiesById = new IntHashMap<>();
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@@ -1095,20 +1095,20 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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this.entityList.removeAll(this.g);
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int j;
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+ // Paper start - Set based removal lists
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+ for (Entity e : this.g) {
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+ j = e.getChunkZ();
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+ int k = e.getChunkX();
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- for (i = 0; i < this.g.size(); ++i) {
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- entity = (Entity) this.g.get(i);
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- int k = entity.chunkX;
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-
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- j = entity.chunkZ;
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- if (entity.inChunk && this.isChunkLoaded(k, j, true)) {
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- this.getChunkAt(k, j).b(entity);
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+ if (e.inChunk && this.isChunkLoaded(k, j, true)) {
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+ this.getChunkAt(k, j).b(e);
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}
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}
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- for (i = 0; i < this.g.size(); ++i) {
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- this.c((Entity) this.g.get(i));
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+ for (Entity e : this.g) {
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+ this.c(e);
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}
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+ // Paper end
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this.g.clear();
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this.p_();
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--
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2.20.1
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